Doors

Operation Overkill II

The original wasteland BBS on-line
doorgame, Operation: Overkill, allows
your users to battle against the evil
and vile Hydrites in preventing them
from conquering the planet.  Great
user interaction provides for revenging
subplots of bloodlust and conquering.

{#1}

Scenario
~~~~~~~~
The Time.... 2060 A.D.
The Place... Planet Earth.


It had been a time of terror -- one that had become known as the great
turning point of history.


After a vast nuclear war on Earth, the Human race was nearly wiped out.
Radiation loomed over the continents and absorbed into the vast oceans.
The water supply, which covered more than 3/4 of the planet, became con-
taminated.  Quickly, the remaining population contributed in converting
the remaining water supply into "water crystals".  These new crystals were
protected from any form of contamination due to atomic structure.  The money
system collapsed and soon became useless.  Water crystals soon became the
only source of bartering.

Meanwhile, other inner space planets were in the process of developing their
own civilizations -- one planet in particular, Hydrania.  However, Hydrania
lacked a major environmental resource in order to become a powerhouse of
the galaxy, an abundant water supply.  With Earth in its weakened position,
Hydrania seized the opportunity to attack.  Overkill, the commander of
Hydrania, led the merciless invasion on Earth.  His scaled soldiers, known
as Hydrites, attempted to collect the remaining water crystals.  In
retaliation, the remaining survivors of Earth formed a small alliance, the
HX Force.  The alliance managed to hide their water crystals deep below
Earth's surface and fend off several Hydrite regiments.  However, the HX
Force was overrun by Hydrites and eventually defeated.  During this attack,
the Hydrites managed to capture over twenty million water crystals and
return to Hydrania for decrystalization.  Luckily, Overkill was unable to
capture Earth's entire water crystal supply.

What remains now for the few Humans on Earth is a hidden Complex stationed
in an unknown terrain.  Here, the survivors are protected from the dangers
of the surrounding environment.  In order to stay alive, however, these
people must venture out into wastelands to search for food and find the
remaining water crystals.  But, still lingering throughout the wastelands
are the Hydrites, also seeking the remaining water crystals.  Other mutants
have crawled into existence from the horrifying radiation effects.  They
too, as well as other creatures, are striving for survival -- the survival
of the fittest.

For the remaining survivors, the primary goal is to locate the dreaded
Overkill commander and exterminate him.  However, the hard part is merely
surviving.

{#2}

Character Information
~~~~~~~~~~~~~~~~~~~~~
The character configuration consists of the following attributes:


Strength (STR):
~~~~~~~~
 Strength is primarily the ability to exert force - especially during
 combat.  The greater your strength, the more damage you will be able to
 inflict in combat.  Strength also increases the number of items you are
 able to carry in your backpack.


Dexterity (DEX):
~~~~~~~~~
 Dexterity refers to manual dexterity and general agility.  The greater
 your dexterity, the more effective you will be in combat.  Dexterity
 also gives you speed and sense of direction when running.


Hit Points (HPs):
~~~~~~~~~~
 Hit Points are the most important of all attributes.  A player is
 considered deceased if his/her hit points equal zero or below.  When
 viewing a player's status, the first number for hit points is their
 current value.  The second number is the maximum amount of hit points.


Radiation (RAD):
~~~~~~~~~
 This attribute displays the percentage of radiation contamination for
 a player.  A radiation factor of over 50% will prohibit a player from
 re-entering the Complex from the wastelands.  In hand-to-hand combat,
 the player is affected from the opponent's radiation factor (and vice-
 versa).  If the radiation percentage of a player reaches over 70%, the
 radiation will start to harshly affect the body.  Hit points will begin
 to permanently diminish.


Experience (EXP):
~~~~~~~~~~
 Experience Points are awarded for efforts a player accomplishes.  The
 most effective way of gaining experience is by killing monsters, among
 other miraculous feats.  Players may also gain experience points by
 participating in the Games Room of the Barracks.  After raising a level,
 returning to the Complex and visiting the Training Room will increase
 player attributes.


Level (LVL):
~~~~~                 _
  Level 0  =       0   \
  Level 1  =   1,000    \
  Level 2  =   2,000     ]
  Level 3  =   4,000     ]
  Level 4  =   8,000     ]
  Level 5  =  16,000     ]  Experience points double for each level.
  Level 6  =  32,000     ]
  Level 7  =  64,000     ]
  Level 8  = 128,000    /
  Level 9  = 256,000  _/
                      _
  Level 10 = 406,000   \
  Level 11 = 556,000    ]  Experience points increase by 150,000
  Level 12 = 706,000+ _/   for each level.

Once a player has reached the needed experience points for a particular
level, he/she will need to train in the Recruit Chambers.  The player
will then receive an attribute bonus of four points to add to either
Strength, Dexterity, or Hit Points.  A water crystal bonus is also awarded.

{#3}

Quick Helps:
~~~~~~~~~~~
These keys are available from most menus in the game:

'?' -- Displays menu again or shows help files
'!' -- Pages Sysop


The Complex Overhead:
~~~~~~~~~~~~~~~~~~~~

                             *)Return to BBS
                            ÚÄÜÜÜÜÜÜÜÜÜÜÜÜÜÄ¿
                            ³               ³
                            ³   Main  Hall  ³ <= First area after logon
                            ³               ³
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    ³               ³              ° °              ³               ³
    ³ H)eadQuarters ³             ܰ °Ü             ³  C)omm Post   ³
    ³               ³       ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ       ³               ³
    ßßßßßßßßßßßßßßßßß       ³               ³       ßßßßßßßßßßßßßßßßß
                            ³   B)arracks   ³
                            ³               ³
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Main Hall:
~~~~~~~~~
 The first area of the Complex is known as the Main Hall.  This is the
 common intersection which leads to the other areas of the building.
 From here, you may enter the B)arracks, C)ommunications Room, or the
 H)ead Quarters.  To log-off, simply press the '*' key from Main Hall.


Barracks:
~~~~~~~~
 The Barracks is a room which all recruits take shelter.  Here,
 they rest/sleep while not on-line.

                              ÚÄÜÜÜÜÜÜÜÜÜÜÜÄ¿
                              ³             ³
                              ³ *)Main Hall ³
                              ³             ³
                           ܰ°ßßßßßßßßßßßßßßß°°Ü
                         ܰ°ß      ß° °ß      ß°°Ü
                      úú           ܰ °Ü           úú
                           ÚÄÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÄ¿
                           ³                   ³
                           ³ Complex  Barracks ³
                           ³                   ³
                           ³ B)ank Storage     ³
                           ³ C)heck Status     ³
                           ³ G)ames Room       ³
                           ³ R)ecruit Chambers ³
                           ³ S)entry Guard     ³
                           ³                   ³
                           ÀÄßßßßßßßßßßßßßßßßßÄÙ
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                                 W)astelands


 The B)ank Storage command allows players to deposit, withdraw, loan,
 or transfer crystals to another player's account.

 The C)heck command can be used to view your character's attributes.

 The G)ames Room is a place where players can leisurely relax by playing
 games or visiting the Bar.


 With the R)ecruit Chambers, you have the following options:

   ÚÄ
   ³  Recruit Chambers
      ~~~~~~~~~~~~~~~~
      -[A]  Adjust Specs
      -[C]  Check Status
      -[M]  Morgue Listing
      -[R]  Roster Status
      -[T]  Training Room
      -[U]  Use Equipment
      -[V]  View Recruit
      -[*]  Exit to Barracks

      Players can A)djust their specifications, which include the toggling
      of Expert mode on/off, changing passwords, erasing their player,
      toggling Ansi color on/off, setting combat delay speeds, and toggling
      combat modes Action/Random.

      C)heck Status views your character's status.

      M)orgue lists the names of the deceased and total body count.

      R)oster Log lists the players in the game and their general locations.

      In the T)raining Room, players may inquire about the required
      experience points for the next level or raise their attributes after
      increasing a level via experience points.

      Players may U)se their Equipment in the Recruit Chambers by
      selecting this function.  Not all items are usable inside of the
      Complex, however (ie: aerial scanner, thumpers, trikorders, etc.)

      V)iew Recruit prints out the status of another specified player if
   ³  they are in the Complex.
   ÀÄ


 The S)entry Guard command lets you see the Sentry Post and the Guard,
 if one exists.  You can offer items to an active Guard, view his status,
 upgrade his robot model, or purchase a new Guard.  The Sentry Guard is
 an important factor in protecting the Complex from raids from Hydrites
 who often attack; stealing crystals, raiding the Supply Room, and the
 occasional kidnapping of players.

 The W)astelands function allows you to venture out into the wastelands.


Communications Post:
~~~~~~~~~~~~~~~~~~~
 The Communications Post handles all message reading, writing, and private
 E-mail.  Communication is a necessity for survival.


                ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
                ³             ³
                ³ *)Main Hall ³
                ³             ³
             ܰ°ßßßßßßßßßßßßßßß°°Ü
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        úú            úúú           ß°°Ü
                                 ÚÄÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÄ¿
                                 ³                     ³
                                 ³ Communications Post ³
                                 ³                     ³
                                 ³  E)lectronic Mail   ³
                                 ³  F)rontier Log      ³
                                 ³  P)ost Message      ³
                                 ³  R)ead Messages     ³
                                 ³                     ³
                                 ÀÄßßßßßßßßßßßßßßßßßßßÄÙ


 The E)lectronic Mail function allows players to write/read personal and
 private messages to another player.

 The F)rontier Log is a report of recent activity for the game, including
 daily maintenance and information on Hydrite raids.

 The P)ost Message option lets players write a public message to the main
 message board, called the HX-909 frequency.

 R)eading Messages displays the public messages that have been written by
 other players or foreign transmissions.  The message numbers range from
 1 to 50.


Headquarters:
~~~~~~~~~~~~
The main control room of the Complex is the Head Quarters.


                                          ÚÄÜÜÜÜÜÜÜÜÜÜÜÜÄ¿
                                          ³              ³
                                          ³  *)Main Hall ³
                                          ³              ³
                                        ܰ°ßßßßßßßßßßßßßßß°°Ü
                                      ܰ°ß      ß° °ß      ß°°Ü
                                    ܰ°ß         ° °         ß°°Ü
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                 ³                   ³
                 ³   Head-Quarters   ³
                 ³                   ³
                 ³ I)nfo Cabinet     ³
                 ³ M)edical Center   ³
                 ³ R)ecords Room     ³
                 ³ S)upply Room      ³
                 ³ T)eams/Squadrons  ³
                 ³                   ³
                 ßßßßßßßßßßßßßßßßßßßßß


 The I)nformation Cabinet contains several different articles concerning
 the overview of OOII.  Also, a bulletin can be read or the logon news
 can be reviewed.

 In the M)edical Center, you may U)se a Medical Kit to heal a character's
 hit points.  You may also neutralize your player's radiation factor
 by entering the R)adiation room.  The D)isease Department is used to
 N)eutralize or V)accinate any diseases that a player may acquire in the
 wastelands.

 The R)ecords Room has the latest and greatest statistics of categories
 such as Players with Total Ability, Most Experienced, Combat Accuracy,
 Bravery, Total combined attributes, Squadron standings, and Hall-of-Fame.

 The S)upply Room offers weapons, ammunition/power, armor, and equipment
 that a player may buy or sell.  An option of I)nventory is a feature
 that allows you to look up information on a particular piece of equipment.

 In the T)eams/Squadrons menu, you may create Squadrons (teams), join other
 Squadrons, list the Squadrons and leaders, etc.

{#4}

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³ Infrared Scanner                               ³
³                                                ³
³ OO  =  Impassable Rocks   ww  =  Barren Land   ³
³ ..  =  Desert             ""  =  Swamps        ³
³ ^^  =  Mountains          --  =  Flat Terrain  ³
³ II  =  Unmarked Road      ~~  =  Water         ³
³ @v  =  Hole Down          @^  =  Hole Up       ³
³ ##  =  Hydrite Prison     **  =  Items/camper  ³           N)orth
³ ??  =  Unidentified       []  =  Complex       ³             ³
³ @@  =  Cyclone            É»  =  Base          ³    W)est ÄÄ * ÄÄ E)ast
³                                                ³             ³
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  C)heck Status            B)ases (build/enter)    (Arrow keys with NumLock)
  D)rop Items              I)nvestigate Camp            allow diagonals
  P)ick-up Items           A)djust User Specs
  U)se Equipment           *) Camp (logoff)             L) Look at Items


Wastelands Information
~~~~~~~~~~~~~~~~~~~~~~
The wastelands, accessed through the Barracks gate, is a perilous vast of
doom where many have ventured and few have returned.  The following infor-
mation has been gathered and revised by members of the HeXonium Force as
a general information guide to all recruits.


Equipment:
~~~~~~~~~
 The only equipment players start out with is a built-in monitoring system.
 This monitoring system displays the surrounding terrain of the wastelands
 and shows the positioned (X,Y,MapLevel) coordinates.  For new recruits,
 a Steel Chain should be purchased for the first weapon and costs only 700
 water crystals.  It is also suggested to purchase Medpacks and Rations
 before venturing into the wastelands.


Creatures:
~~~~~~~~~
 Not much is known about the mutants of the wastelands, but various
 recruits have witnessed many different monstrosities.  Be sure you
 view your opponents before engaging combat.  You always have the right
 to choose not to fight.  If you are ever unsure about whether you should
 fight a creature, run like hell instead!  Do not let your Hit Points drop
 below 10 before trying to escape from an entanglement.  If you find
 yourself in a situation where your hit points do drop below 5, your best
 bet would be to surrender to your opponent.  Always carry more than five
 crystals in the wastelands to offer to your opponents in case you may need
 to surrender.


Holes:
~~~~~
 If you dare to go into the deeper levels of the map levels (a total of
 five levels), you will need to acquire a Hemp Rope and locate a hole that
 leads down.  Holes are marked as "@v" on the Infrared Scanner.  Beware
 that once you go down a hole, it might not be there when you want to go
 back up!  Beware of misleading traps!


Bases:
~~~~~
 You may build Bases for the cost of 100,000 water crystals.  They can
 protect you from other players and be used as a treasure hold for supplies.
 Many strategies incorporate with Bases, for example, building Bases to
 charge rent from other players, fortifying a hole, or to prevent the
 Hydrites from kidnapping you from the main Complex.  Telepods offer instant
 teleportation between Bases, however, the Bases must be within a specific
 range to be teleported to and from.  It has also been rumored that one
 can teleport anywhere from a Base telepod, but beware of teleporting into
 unsafe terrain.


Sentry Guard:
~~~~~~~~~~~~
 The Sentry Guard is the Complex's personal protection from any evil the
 Hydrites might have in store for you.  This subhuman robot stands guard
 at the Barracks Sentry outpost, awaiting for a Hydrite raid on the Complex.
 Recruits may give crystals and supplies to the Sentry Guard to keep him
 well-armed and healthy.  If the Sentry Guard is overrun by a Hydrite raid,
 the Hydrites can steal from the Storage Bank, kidnap recruits, and cutoff
 equipment from the Headquarters Supply Room.  A new guard must be purchased
 to replace the old robot to resume its defending position against future
 Hydrite attacks on the Complex.


Nukem:
~~~~~
 Nukem is a radioactive creature that prospers in the wastelands by feeding
 off of human flesh.  Many of those that have encountered Nukem have not
 lived to tell about it.  Nukem is attracted to a repeating series of low
 surface vibrations.  A device to reproduce these vibrations, known as
 Thumpers, are manufactured at the Complex.  If you stumble upon an active
 Thumper in the wastelands, mark its place and remind yourself not to
 venture near the landmark again.  Nukem is a mysterious creature and is
 hard to track.


Weather:
~~~~~~~
 The weather in the wastelands is varied and extremely dangerous.  A few
 improvements in technology have allowed recruits to pass through these
 storms with little damage, if they have the correct equipment.  It is
 advisable to stay clear of these storms at all possible times.  The
 witnessed weather types include a radiation storm, ice storm, electric
 storm, high winds, cyclones, and the occasional sunny Sundays.


Hydrite Prison:
~~~~~~~~~~~~~~
 The Hydrites have constructed a huge Prison somewhere in the wastelands.
 If the Complex is left unguarded, Hydrites will find their way inside and
 snatch away recruits sleeping in the Barracks.  The Hydrites drag these
 unfortunate recruits back to their stronghold and keep them captive for up
 to 7 days (some recruits are lucky enough to break free of the kidnapping
 before the Hydrites can bring them through the Prison gates).  Having
 squadron members in this situation is an excellent advantage, as fellow
 members can rescue them from the Prison.  However, the task of releasing
 prisoners is not easy.  If you should succeed in freeing any hostages, the
 reward is great!


Overkill:
~~~~~~~~
 It is rumored that Overkill lurks within the deeper levels of the maps.
 A level 12 recruit has located him once, but dared not to engage combat
 with him.  Keep an eye out for this wicked Hydrite leader.


{#5}

Bases Overhead:
~~~~~~~~~~~~~~
Bases, much similar to the Complex layout, can be constructed in the
wastelands on safe terrain for an initial cost of 100,000 water crystals.

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 º  ÛT)echnical CenterÛ                              Û   R)adio Room   Û  º
 º  ßßßßßßßßßßßßßßßßßßß                              ßßßßßßßßßßßßßßßßßßß  º
 º         ÞÞ                *) Return to BBS                  ÞÞ         º
 º         ÞÞ                                                  ÞÞ         º
 º         ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ         º
 º         Û                  Base Main Hall                    Û         º
 º         ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß         º
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Base Main Hall:
~~~~~~~~~~~~~~
 Like the Complex's Main Hall, Bases also have a main hall that is a common
 intersection which leads to the other areas of the Base.  From here, you
 may enter the B)arracks, C)ontrol Room, R)adio Room, S)torage Room, or the
 T)echnical Center.  To log-off, press the '*' key from Main Hall.


Barracks:
~~~~~~~~
 The Barracks, the main entrance to and from the wastelands, is a room
 which all recruits take shelter.  Here, they rest/sleep while not on-line.


                             Ý             Þ
                            Þ  *)Main Hall  Ý
                            Ý               Þ
                      ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
                     Þ                             Ý
                     Þ þ      Base Barracks      þ Ý
                     Þ                             Ý
                     Þ                             Ý
                     Þ   A)djust User Specs        Ý
                     Þ   C)heck Status             Ý
                     Þ   R)oster of Occupants      Ý
                     Þ   U)se Equipment            Ý
                     Þ   V)iew/Attack Occupant     Ý
                     Þ                             Ý
                     Þ                             Ý
                      ßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
                                 º   º
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                               W)astelands


 Players can A)djust their specifications, which include the toggling
 of Expert mode on/off, changing passwords, erasing their player,
 toggling Ansi color on/off, setting combat delay speeds, and toggling
 combat modes Action/Random.

 C)heck Status views your character's status.

 R)oster lists the players currently occupying the Base.

 Players may U)se Equipment while stationed in Bases, but some
 items are limited in use (ie: Aerial Scanner, Thumpers, etc).

 V)iew Recruit prints out the status of another specified player if
 they are in the Base.  Once viewed, players have the option of
 attacking the viewed player (battles occur outside the Base).

 Players may enter the wastelands by pressing the W)astelands option.

 To return to the Base Main Hall from the Barracks, press '*'.


Control Room:
~~~~~~~~~~~~
 The Control Room is command room for the Base owner and allows limited
 access to Squadron Members if the Base is claimed for a Squadron.


           ´Ã             Ý             Þ
           ô            Þ  *)Main Hall  Ý
           ´Ã            Ý               Þ
           ô      ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
           ´Ã     Þ                             Ý
           ô     Þ þ    Base Control Room    þ Ý
           ´Ã     Þ                             Ý
           ô     Þ                             Ý
           ´Ã     Þ   C)onfigure Base/Status    Ý
           ô     Þ   D)estruction of Base      Ý
           ´Ã     Þ   E)xile Occupant           Ý
           ô     Þ   L)og of Base Activity     Ý
           ô     Þ                             Ý
           ´Ã     Þ                             Ý
           ô      ßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
           ´Ã
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 C)onfiguring the Base allows players to change Base owners, change
 the Base name, change the Base access code, upgrade shields, upgrade
 defense guns, upgrading the Base structure, build a telepod, or to
 claim/disclaim the Base as a Squadron Base.

 If the owner wants to remove his/her Base from the wastelands, they
 can activate the D)estruction of the Base.  All items in Storage
 are destroyed and any occupants inside are damaged heavily.

 Owners may also E)xile Recruits from his/her Base (kicking them out
 the door and leaving the exilee in the wastelands).

 The L)og of Base Activity is similar to the Frontier Log of the Complex
 but with more detail.

 To return back to the Main Hall from the Control Room, press '*'.


Subj: Radio Room
~~~~
All incoming/outgoing/local communications are handled in the Radio Room.


           ÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÂÂ
                                                               ô
                                                               ´Ã
                     ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ             ô
                    Þ                             Ý            ´Ã
                    Þ þ     Base Radio Room     þ Ý            ô
                    Þ                             Ý            ´Ã
                    Þ                             Ý            ô
                    Þ  E)-Mail from Complex       Ý            ô
                    Þ  F)rontier Log of Complex   Ý            ´Ã
                    Þ  P)ost Message to Complex   Ý            ô
                    Þ  R)eceive Complex Messages  Ý            ´Ã
                    Þ  S)end Local Base Message   Ý            ô
                    Þ                             Ý            ô
                    Þ                             Ý            ´Ã
                     ßßßßßßßßßßßßßßßßßßßßßßßßßßßßß             ô
                           Þ               Þ                   ´Ã
                            Ý *)Main Hall  Ý                   ô
                            Þ             Þ                    ´Ã


 Players may read E-Mail messages that are stored in the Complex by
 using the 'E' command.

 To view the log of the main Complex, use the F)rontier Log option here.

 To write a message and send it to the Communications Post of the Complex,
 press P)ost a message.

 You may R)eceive messages from the Communications Post and read them.

 Locally, you can S)end a message to any occupant of the Base.

 To return to the Main Hall from the Radio Room, press '*'.


Storage Bins:
~~~~~~~~~~~~
The Storage Bins can be used to place weapons, armor, suits, equipment,
or crystals for safe-keeping.


                             Ý             Þ                      ´Ã
                            Þ  *)Main Hall  Ý                     ô
                            Ý               Þ                     ´Ã
                      ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ               ô
                     Þ                             Ý              ´Ã
                     Þ þ    Base Storage Bins    þ Ý              ô
                     Þ                             Ý              ´Ã
                     Þ                             Ý              ô
                     Þ   C)heck Status             Ý              ´Ã
                     Þ   I)nventory of Storage     Ý              ô
                     Þ   D)rop Items in Storage    Ý              ô
                     Þ   P)ick-Up Storage Items    Ý              ´Ã
                     Þ                             Ý              ô
                     Þ                             Ý              ´Ã
                      ßßßßßßßßßßßßßßßßßßßßßßßßßßßßß               ô
                                                                  ´Ã
    ÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÁ


 C)heck Status shows your player's status.

 I)nventory of Storage displays the entire list of items in the Base
 Storage Bins.

 You may D)rop items into storage and also P)ick them back up.

 To return to the Main Hall from the Storage Bins, press '*'.


Technical Center:
~~~~~~~~~~~~~~~~
The Tech Center is the command room for small utilities that are accessible
in the Base.


         ÂÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂÁÂ
         ô
         ´Ã
         ô          ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
         ´Ã         Þ                             Ý
         ô         Þ þ  Base Technical Center  þ Ý
         ´Ã         Þ                             Ý
         ô         Þ                             Ý
         ´Ã         Þ  B)ase Range-Finder         Ý
         ô         Þ  C)heck Status              Ý
         ´Ã         Þ  D)econtamination Chamber   Ý
         ô         Þ  I)nformation Cabinet       Ý
         ´Ã         Þ  S)can Zaxtron TriKorder    Ý
         ´Ã         Þ  T)elepod Transport         Ý
         ô         Þ                             Ý
         ´Ã         Þ                             Ý
         ô          ßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
         ´Ã                Þ               Þ
         ô                 Ý *)Main Hall  Ý
         ´Ã                 Þ             Þ


 The B)ase Range-Finder determines whether another location or telepod
 is in range for teleportation to occur.  It requires the X,Y,MapLevel
 coordinates of desired location.

 C)heck Status displays your character's current status.

 The D)econtamination Chamber dissolves any radiation contamination
 acquired in the wastelands.  Squadron Members and Base Owners get access
 to the Detox Chamber for free, while other occupants must pay a standard
 to clean themselves of radiation.

 The I)nformation Cabinet is a help file which explains in outline specific
 topics of the game.

 Much like a Trikorder, the S)can Area option displays the Base's
 surrounding environment.  The Zaxtron Accelerator defensive gun must
 be purchased in order for the Base Scanner to work.

 The T)eleport Transport option allows players to teleport from one
 location to another.  Teleportation requires 1500 crystals to recharge
 the pod and the location to teleport to must be within range of the
 telepod's maximum distance.

 To return to the Main Menu from the Technical Center, press '*'.

{EndOfUserDocs}




 

















map
T Name                  Worth            Level  Quest  Attr   Comp
─ ────────────────────  ───────────────  ─────  ─────  ─────  ─────
  MMM                       141,962,124      5      2    166   4000

# Team Name                       Score
─ ──────────────────────────────  ─────

If you are going to really make a custom LOD game, the slight pain of the GTERM problem is worth overcoming. Nothing makes a game more unique than special menus. And it really is easy to handle. Edit/Add Combat Strings ----------------------- I am not going to say a lot about the Combat strings. It is all of the things that blur by as you hank and slash through a fight. You can edit them and even add new ones if you wish. I like the idea, but it is hard to get anyone to really read them. The only part that is somewhat interesting is the definable type codes. You can create special combat strings for a specific creature or class of creatures if you wish. This would allow for more specific combat. If you are creating a new class of creatures you might wish to investigate this option. I have created a number of Storms. These are very high hitpoint things that are really supposed to be evaded. It is impossible to 'kill' them. But since I have to work within the game system they are defined as monsters. I have created a few new items to serve as weapons, set the Disint to 100 and made a few combat strings to support them. This is the sort of thing that requires combat string work since storms do not have body parts to be hit and never dodge out of the way. Edit Terrain Specs ------------------ Unless you are working in an Ansi-only game there are only three things that you can do with the actual terrain pieces. One, you can give them another name, but that is limited since you cannot change what they look like. Two, you can make them passable or not. Three, alter the chance of an encounter occurring when a player steps in them. Renaming them is something that must be done with care if you want to make the game make sense. Calling the swamp piece a beach will tend to confuse players, since it certainly does not look like sand. But calling the desert piece a beach is acceptable. Just try to make sure there is some sort of visual connection to the names. Changing which pieces can be passed through can provide some interesting mapping possibilities. While I was writing this article one of my team was working on his first custom map and game (convenient huh?). He decided to make both mountains and rivers impassable. He then proceeded to make a map with a low percentage of mountains but lots of rivers. It worked quite well. Each terrain piece has a percentage chance that an encounter will occur. This can only be modified by stealth devices. If you wish to create a bunch of stealth devices with varying abilities, you can increase the encounter rate by turning each piece up. You can also widen the range of levels by turning some pieces up, and some down. If you plan to make changes in the encounter percentages, you should test the effects of the available stealth devices on the new pieces. After such a test, you might wish to adjust the devices effectiveness to suit you. Sometimes a player wishes to explore and not have to stop every other step to fight something, turning a couple stealths on can accomplish this. Think hard before you take this ability away. If you have even run out of ammo deep in the desert and had to sneak home, you will appreciate this need. Edit/Add Town Names ------------------- As noted in the Sysop.doc file, you need to change both the terrain name and the Town name to alter the Cities. Remember that their are references to the ones that already exist in the other files which must be changed as well. Although, much work may be required to remove all references to the Black Widows; if you want to set your game on another world you have little choice. There is always the possibility of recreating their background to fit your new concept. It is quite important to be thorough. If your background setting contains references to the Black Widows, and you have renamed them the Slar'Kar, players will be confused and the game will suffer. Write Special Docs ------------------ It is a good idea to write a special file to be distributed to players. This can contain story-line information as well as any notes that they need to be able to handle your new world. If you have created any new Ansi then you can distribute this file with the ANSI.DEF. I find that players like to have some info files that they can read offline. Sometimes I write Briefing Packs and memos to support the games that I create. Distributing little maps is a nice touch too. End Notes --------- In this Doorgame, Scott Baker has created the most flexible format that you could want. It has a great amount of potential and I hope that this article will be of some help when you begin the process of creating your World. Christopher Darque Zone Central January 1993 [L]==================================================================[L] [O] + "One Mean Mother" /\/\adonna + [O] [D]==================================================================[D] The Black Widow Gang was another matter... The first one of those girls I saw was around the Death Warrior Camp, South of Sacre Base. She didn't look like what I expected though... Instead of the sleek, jet-black power armor I was briefed on, this bitch was in clunky Energy Armor 500. She leveled a Phaser 3 at me and missed by a mile, but I wasted no time in heaving a Rad Grenade in her direction. The Rad Grenades may not do as much damage as my Neutron Rifle, but they ALWAYS hit, unlike a random shot, which would often deflect off some of the fancy powered armor I had read up on. Then we engaged in combat. Her Electrolance singing with radiated power, while I parried her attack with my Neutron Sabre. Suddenly, she fell on the ground, holding her back. Effects of over-exposure to radiation, I suppose. But I had her. I showed no mercy as I made one final slash into her Energy Armor, and deprived her of the last bit of life. I thought to myself, "These Black Widows are a bunch of WIMPS!" I wondered why Defs and his new guys were having such a hard time with them. Among the effects of the Black Widow, I found a computer diskette simply labeled ROM:T-CODE.EXE. I wasted no time in copying it over to my trusty Laptop, and prayed it didn't have a Virus. Thinking that I'd have no problem in handling any more of the Black Widows, I began exploring the Pylons with the new data I had just won. Suddenly, I was there! I had found the Black Widow Base! In moments, a Warmonger approached me, and began to boast about how he had helped the Black Widows steal the Puritron from Sacre Base. I thought about all those brave men Defs had lost in trying to defend it, and shoved a Rad Grenade under his nose. He just laughed when it went off. This geek thought I was an easy mark, and like so many before him; he underestimated me, Badly. I ripped him a new belly button with my Neutron Sabre, and while he stood there in sheer shock, I thrust my Neutron - powered weapon as deep in his guts as I could and twisted it, just to see the look in his eyes as he died. I pulled my Sabre out, and he fell to the ground. But no sooner had his guts colored the ground red, I turned to see a Black Widow Leader. She was a handsome woman, and just as deadly as she was beautiful. "So, some of you scum from Sacre Base finally made it here, did you? Well, you will make a welcome addition to our gang... ...In the slave pen! Hahahahahaha!" OK, bitch... Here's where we see how well that fancy Widow Armor 600 of yours can withstand the meanest Mother of them all! A well-placed Rad Grenade caught her complete attention as I began my attack. She was quick. I had to give her that; and had it not been for me wearing captured enemy armor myself, I would not have stood a chance against her. My Energy Armor was taking a severe pounding from her WidowLance, and as good as I was, I knew I wasn't going to make it, but I decided to go-for-broke. I decided to PMS all over her, and just went Berserk! I have to tell you, it was a close one. I was down to less than 10% of my usual health, but when she suddenly quit attacking and fell on the ground, I was on top of her in a hot New York second to give her a new hair-do with my sparking Neutron Sabre. I wasted no time in examining her armor. It was cold and black, and felt so deliciously wicked and sexy at the same time. I scooped up as much loot as I could carry with me from my fallen enemies, and snuck inside the Black Widow Base. Talk about expensive! Do you have any idea how much stuff sells for there? I guess the Black Widows never heard of Double Coupon Days. I ended up paying 3 times as much for a new Neutron power pack there as I would have paid at Sacre Base. But I wanted to see how well this new armor would do, so I sold off all the junk I thought I didn't need, and had the balance put in my bank account for a rainy day and headed out the door. [L]==================================================================[L] [O] + LOD_SUPPORT Echo Christopher Darque + [O] [D]==================================================================[D] Hail! I have started an LOD Support echo here in Indy. It will be made available on the national Backbone as soon as possible. If you would like to connect to it now, here is the information you need: NAME: LOD_SUPPORT HUB: Syn'er-gis'tic BBS SYSOP: Don Packwood Address: 1:231/50 2400 Line: 546-1537 9600+ Line: 549-1835 Your Sysop will need to send a netmail with the following info to get hooked up: His net/node address A voice number in case of problems A Session Password Modem Type/Speed After that you can begin to poll Syn'er-gis'tic to get the Echo. I have a lot of good things planned for it, and it should be unique. I can answer any questions you may have as well. Darque ... (-) LOD Support Moderator (-) ... * Origin: NYN BBS - MegaCD-ROM 2 CD Online! (1:300/9) @@LODNEWS5 ======================================================================== LAND OF DEVASTATION NEWS Volume 3 Number 1 ======================================================================== Editor: Dave Rosson Contents From the Editor: Changing of the Guard....................Dave Rosson Submissions Wanted.......................Dave Rosson From the Author Whats new with LOD!......................Scott Baker Fiction The Right Of Passage.....................JudgeDread Rebel Without A Clue...................../\/\adonna The Short Road to Chaos..................NORT Heard On KLOD, THE Wasteland Radio Station...Erik Madison News From the Wastes Politics, Propaganda, and the Puritron...JudgeDread Scenario Custimization Critters and Quests......................Dave Rosson Team LOD: Data On Some of the Big Names in the Wasteland Ray Bacon, Christopher Darque, Dave Rosson, & Tristan Walling [L]==================================================================[L] [O] + Changing of the Guard Dave Rosson + [O] [D]==================================================================[D] First of I would like to apologize for the late date of this document's release. Life has a tendency of getting in the way of important things..... To make a long story short, I'm the guy chosen to replace Patrick Reed as the LOD Newsletter Editor, because he had to resign from the post do to other pressing engagements. Some of you may recognize my name from the Pictures.IDX file or the Land echo on Fidonet. I've been involved with LOD since....since....well, try to find the first version to have the Loki in it: They and some other monsters and the Cyclops picture where my first submission. Most recently I helped devise the two newest puritron quests and made many of 4.0s new graphics. I've put my plans for world conquest on hold for the moment and have started to experiment (SUGGESTIONS ARE WELCOME) with the design of newsletter, attempting to pull the best aspects of earlier issues. It would also help to see more submissions, so the newsletter can be released more often. But enough theory. [L]==================================================================[L] [O] + Submissions Wanted Dave Rosson + [O] [D]==================================================================[D] What is a newsletter without articles? I suppose it could be just Scott announcing things, but there are better venues for that sort of thing. Put simply, we need your help. When you do send submissions though, could you please make it clear if you want the authorship credits to be your real name, game pseudonym, or both. *What sort of articles do we NOT want? --Alterations & Bug Reports: If its something that requires changes to main LOD code or documents, its best sent through the Fido LAND echo or to Scott's address. *What sort of articles do we want? --Fiction: A nice story of the Wasteland is always entertaining. --Scenario Custimization: Lots of articles can fit here -Techniques that can be used to build better scenarios. -Tricks that produce useful effects in the game. -Genobj Code: The new Genobj can do all sorts of special things, and sharing what you use them for would be nice. -Unfinished Ideas: Have a plotline for a scenario but no time to create it? Let others have a shot. -New Gangs & Monsters: Monsters that are to redundant, outlandish, or specialized for the conventional scenario might be just what others are looking for. -One Liners: Have some new lines for the Ghetto Blaster, Communicator, Trivia, or the new Chaos Medallion? Send em. --New Players Help: LOD can be pretty overwhelming at first. Share your insights and tricks with the new players. --Announcements & Reviews: -Your Creations: Want to make sure everybody knows about your cool new scenario or utility? Announce it here. -Other People's Stuff: Want to sing the praises of, criticize (constructively), or offer suggestions regarding scenarios or utilities other people have made? Do it here. --Other Stuff: I can't think of everything. *Where do I send my articles? --You can upload them to either of two BBSs. In either case leave a message to me warning me what they are so I can check with the appropriate sysop. -Not Yet Named BBS (1-602-544-5655 and 1-602-797-8573) -Starblazer's Express (1-619-951-5389) --You can mail it to me: -Dave Rosson, PO BOX 258, Victorville, CA. 92393 --You could drop it into the RIME Land echo, IF ALL ELSE FAILS. --Incidentally, if you wish to call me voice (to ask about the newsletter, discuss LOD, or whatever) the number is 1-619-244-5852. [L]==================================================================[L] [O] + Whats new with LOD! Scott Baker + [O] [D]==================================================================[D] Whats new with LOD? Currently, I am working on the Windows version of GTERM.... Why Windows you ask? Isn't GTERM slow enough already? Although Windows does have several drawbacks, there are many advantages which will be noticable in the Windows Version of GTERM: - AUTOMAP. GT/Win features a complete automap system. As you move about in the wastland, the map is updated. You can then zoom in and out of your automap, scroll around to see where you've been, etc. You can also save and load automaps from previous sessions. I'm planning on adding some sort of a print option in the near future. - MAP WINDOW. The standard map terrain display has been raised from 3x3 to 5x5. This means you get a clearer picture of the surrounding terrain as you move. - DIALING DIRECTORY. This is the first GTERM with standalone capability. You don't need to shell to it from a terminal program. - MULTIPLE WINDOWS. If you're operating in 800x600 or greater, then you can pop up an additional inventory or automap window or whatever and put it on the screen wherever you want. In 1024x768, you can have your full inventory visible at one time! - VGA SUPPORT. Although we're currently still using the EGA graphics, GT/WIN will have full VGA support. So as soon as our designers have some graphics done, we'll be able to release them. Requirements: MICROSOFT WINDOWS 3.1 or greater CPU: 386/40 or greater RAM: 4 megs or more Video: 640x480x256 (minimum supported) 800x600x256 (recommended) 1024x768x256 (good power-user setting) Modem: 2400+ (9600 recommended) As of this date, GT/WIN is currently in the beta test stages. The beta version can be found on my bbs, but there are no guarentees that it'll work. Call NYN @ (602) 544-4655. NOTE: Although I am presently working on the Windows version, have no fear, I WILL NOT ABANDON DOS. The Dos version is here to stay, and within a few months, I may be releasing a VGA version of LOD and GTERM for DOS. [L]==================================================================[L] [O] + The Right Of Passage JudgeDread + [O] [D]==================================================================[D] Today I am 15. Tomorrow, I will be 16, and hopefully a man. Finally, I will be allowed out of this small, secluded city that has been my home all these years. They have said the wastelands outside are to dangerous for children, but how bad can it be? I learned about radiation in school four years ago, and I even built my own intensity meter! Ahh, sleep shall come hard tonight. Breakfast was special for us today, double helpings of RS-32. We were even given a ration of A-19, which is reserved only for special days like today. It had a strange flavor, bacon-like I think my grandfather once said. He used to tell us bedtime stories of days when food was large enough to need a plate, not in pill form like today. How inconvenient! All passers please report to the ritual dome Wow, we even get to meet the most respected of all Elders, Def Sacre! "Children, shortly you shall embark on a great and perilous journey. If you complete this challenge, and return home, you shall be an adult. Your destination is our brothers and sisters in Freedom City. But be forewarned! Entry is reserved only for those who are able to prove themselves in a battle with the mutated giant. This creature, having only one eye, is unable to notice those that approach with stealth. Strike fast, and strike hard! Work together, as the wastelands are harsh and without pity on the weak. The dangers are many, the sanctuaries few. Stay close to our base for a few days, and get the feel for your chosen weapons. Our soldiers have cleared the immediate areas of the harshest of hazards, leaving only an occasional rat for you to practice on. Perhaps even a credit or two may be found, in which case our stores will be happy to supply you with stronger equipment. To begin your journey, I give each of you 2000 credits, a small med-pack, and ration-pills for 5 days. I wish you all well." That was five years ago. I am now a battle hardened mercenary. Last year I came across the half-buried ruins of a city called Two-Sun, and found enough duralloy to construct a fortress. I also found a storehouse of paper, most of which crumpled at my touch. One piece which did not was titled "Department of Energy, Atomic Studies Division." It listed devices of great power called "Fusion Reactors" which are supposed to generate great amounts of energy. Just what my home-base needs! Could the Phoenix division be near the hamlet of Fe-nick-son? So now I have a mountain-top fortress with power to last a lifetime. Although I have cleared the valleys below of mutant scum, the skies are still filled with strange looking men who scream "Loki!" every so often. I need weapons, more powerful than this Neutron Sabre I bought off a confused 'droid last week. I've heard a man named "Ed" is a whiz with large scale computer controlled phasers, as well as numerous "bazookas." Perhaps that Death Warrior I caught yesterday has heard of him. A couple shots of Spinal fluid coagulator and he just may tell me... [L]==================================================================[L] [O] + Rebel Without a Clue /\/\adonna + [O] [D]==================================================================[D] Editor's Note: This appears to predate the last article by /\/\adonna, "One Mean Mother" but I found no sign of it elsewhere, so... I remember Defs Sacre from the time before the bombs began to fall, when the world with all it's insanity was still more sane than what came afterwards. I had no idea he was even alive, of course... Then one day, a runner from Sacre Base caught up with me, with a dispatch from Defs. Seems some of his new boys were having trouble with an all-female gang called the Black Widows, and thought I could come and help them out of the jam they'd gotten themselves into. I wasn't sure how I'd be received by the new Rookies at Sacre Base. After all, the world before the bombs was pretty sexist, and I didn't know if those prejudices would be carried over into the new nuclear age. But Defs knew me, and he knew that I wasn't a weak sister. I had just as much training as any of his new recruits, and could do anything they could do. I just did things differently, that's all. Sure. Why not? Since the bombs wiped out the last of the shopping Malls in these parts, all I've kept myself busy with is plinking the stray lizards that cross my path every so often. But I really wasn't ready for the first mutant Valley Girl I ran into. She must have been somebody's sweetheart at one time or another. Even with her green face, you could tell that she had been very pretty at one time, before the radiation got to her. She was even wearing the cheerleader outfit from the high school she must have gone to before the world turned upside-down. "Like, I'm sorry, but I'm going to have to kill you, y'know?" she said with a hair toss. Fortunately, I had been well-versed in ValSpeak, thanks to my own memorable trips to shopping emporiums like The Galleria. I even had a bumper sticker on my old Mercury Sable that read, "I shop, therefore I am." I felt compassion for the poor girl. After all, it wasn't her fault she looked like a page from an old Don Heck comic book. "Gag me! Like, that is a totally bitchin' outfit you have! Would you like, sell it to me?" The Valley Girl had to think for a few minutes, but she finally agreed to sell me her Cheerleader Outfit for $1000 American. I thought I could have maybe gotten it for less at the Galleria way back when, but I didn't haggle over price with her. After all, it was a cute outfit, and I didn't have the heart to kill her when it wasn't necessary. Besides, I get tired of cleaning up messes. We parted as friends. I knew I'd see her again, and as I began the final part of the journey to Sacre Base, I found an old Ghetto Blaster just like my Val friend had been carrying. So I turned it on and began walking on to Sacre Base. I then ran into an Insane Woman hiding behind a tree. I tried to talk to her, but she was beyond reason, so the merciful thing to do was kill her and end her misery and suffering. And just beyond the gates of Sacre Base, I found a Mutant Mother-In-Law. She ran at me with a rolling pin in her hand, as if I were her errant Daughter-In-Law. But at least I was able to talk to her. She had made some yummy Wasteland Brownies, so I bought some from her to tide me over until I had the chance to go to the store. At least, that's what I told her. If the truth were known, those were the WORST tasting Brownies I'd ever had in my life, but I could hardly tell her that. I nibbled on one just before I got to the huge gates that surrounded Sacre Base. After all, my tummy was growling at me. Some of the rookies thought I was a Valley Girl, and as I got up to the gates, they had their Crossbows aimed at me! It was a good thing Defs was nearby. "Hold your fire, you idiots! That's not a Valley Girl!" I was glad Defs didn't spend all his time in bars anymore... [L]==================================================================[L] [O] + The Short Road to Chaos NORT + [O] [D]==================================================================[D] "The order you embrace will be your undoing!" spit the high priest of chaos as our weapons locked yet again. I hadn't expected so hard a conflict, even from such a high member of the Loki faith: Things were different with this one, as if the fight was personal. As I watched he performed a midair somersaulting kick that, while easily absorbed by my armor, knocked the warper from my belt. The rules of the fight had changed: Kill or be killed. Throwing caution to the wind I yelled like a banshee and bounded towards him, my A-Mk. II glinting in the moonlight. I awoke later in the hospital at Sacre Base. The doctor calmed me and said "There was some permanent damage, but you'll live. You really should invest in a clone sir." "I never lost before," I grunted back. He answered that I had this time, and next time I might not be lucky enough to be brought back. He also handed me a ROM disk that had been found near my body. When loaded, the disk turned out to be a some Loki propaganda. I nearly turned it off before a menu selection caught my eye. With baited breath I pushed the key to view it: "My beloved Sara and I had been assigned, along with other Sacre recruits, to investigate the wasteland and the recent reports of gangs sprouting up. We were given the best weapons Sacre had available at the time, and felt quite confident. Avoiding encounters with Death Warriors, already well known for killing eachother off to encourage strength, and the Traders who scavenge the wasteland to sate their greed, we soon entered territory that had unknowingly been claimed by the Widows. The one that greeted us was tall and muscular, not unlike Sara, dressed in a skin tight suit of grey and black flexible armor. She paused to accuse men of destroying the world, and to state how her kind would create order by reducing our role to menial labor and reproduction. No great feminist, I disagreed, at which point she attacked. Though her delicate LOOKING armor absorbed our first blasts, eventually Sara and I prevailed. Hearing laughter we whirled to face a man in red and black robes, floating in the air and saying "She sought order with new principles, failing to see that order itself is the problem. Do you understand?" We were dumfounded, so he shrugged and flew off. Following him only led to more Widows, till one night Sara shook me awake: A person with glowing skin and a "Fang Gang" shirt was approaching the camp. We hailed him in peace, but he only bared his fangs and charged, screaming about hunger. He stopped only after taking tremendous damage, saying "The hunger, I don't feel it now" and vanishing after pushing a button on his belt. We turned back towards camp, only to see the man in red and black sampling our rations. "He sought internal peace, unaware that all existence is in flux and can never know such a state. I am a Priest of Loki: I understand such things. Do you?" Grinning at my confusion he shot out of sight into the sky. The ensuing weeks followed much the same pattern: Each encounter with a new gang would invariably bring the comment of the priest, asking if we understood. Of the Snow Demons he said "They seek to retreat from the Chaos and isolate themselves in the cold. But Chaos is all reality. You can not escape it." And the Serpine brought the remark "These beings correctly embrace nature, but foolishly see it as essentially neutral." And over the fallen corpse of a mighty Draku warrior he muttered "Alas, the chaos this one brought by supplying arms to the wasteland will be missed." Eventually Sara and I decided to head back to Sacre, and didn't set camp, so eager to go home that we kept going. The dark, heavily armored figure that blocked our path was shaped like a man, but had the face of a reptile. "I am a Cabal warrior," his voice wrung out over Sara's Uni-Translator. "My lord Xeboc has chosen this planet as his own. It is time for you to vacate it." The fight was intense and he seemed immune to everything we could throw at him. I only survived his glowing blade and alien strength because Sara threw herself in the path of a blow that would have surely disemboweled me. Freeing my gun I took careful aim at his head. He stared back with huge snake eyes. I pulled the trigger as he grinned his last words, "HAIL XEBOC!!" Under that black night I knelt, cradling the corpse of my beloved Sara, unable to staunch the flow of her red blood. "Damn this wasteland!" I screamed, "Damn Xeboc, the Widows, all the gangs! Damn Sacre and the futile attempt to bring order." I broke down sobbing, failing at first to notice the tall cloaked figure. I couldn't tell who or what he was in the darkness, and didn't care. "Are you ready to die?" I asked. "Always." he answered with a grin in his voice. "I'm going to kill every living thing in this wasteland to avenge Sara, starting with you, then the gangs, then...." "What?" he asked, "You dislike the order the gangs are attempting to bring to the wasteland?" "Damn ORDER! I follow CHAOS now!" I growled, shaking. "Then I greet you brother, for I to follow chaos, worship it, become one with it. Only through anarchy can entropy be achieved and the world cleansed. You understand that now. You are ready." "What....." The word caught in my throat as he floated forwards. He was dressed in Red and Black. The Black of my dark thoughts. The Red of Sara's blood, and the blood of those who would die for her. He was the priest. And at last I understood. -- High Priest Kestol of the Loki Kestol had been a friend of mine, a jovial man with a beard and a joke always at the ready. He and his wife had vanished into the wasteland years ago. Funny, how without the beard and the Sacre uniform I hadn't recognized him as the high priest I fought. [L]==================================================================[L] [O] + Critters & Quests Dave Rosson + [O] [D]==================================================================[D] Critters Nature has produced marvelous killers, from the smilidon (sabre tooth tiger), to the veloceraptor, to any of the big cats today. Docile creatures can be scary en'mass or when cornered (beavers have been known to scare off bears). So are why the animalistic things in LOD just humanoid-animal-tool users, except the weak ones in zone 1? Step 1: Come up with a list of beasts that you like. Step 2: Figure out what they could take out in a fair fight. I.E. A veloceraptor could take out a death warrior easily, so zone 4 or 5 is probably right. Step 3: Base their attributes on the zone. Step 4: Simple descriptions will do (something like "A bear attacks" suffices, though describing the fangs and blood matted fur is a definite plus). Step 5: Look at the stats for the weapons used in your animal's zone and create animal weapon and armor with the same stats (no ammo required of course). Step 6: Put DISINT 100 or players will be able to get the items and you will have Sacre recruits biting people. Quests Nothing helps a customized set like its own distinctive quests. And there are lots of ways to make them seem distinctive: 1) No Puritron Quests: The recruits can instead be 'Elimination Specialists' blowing away gang leaders. Alter Talk.TXT and Strings.TXT to remove mention of the puritron and add clues to who to kill, (be very careful not to change how many lines any particular topic in Strings.TXT has. Change the descriptions in Ptron.TXT and Bossmon.TXT, and change the Ptron display in Ansi.Def and your set. 2) The Steaks, Eye, and Badge: You can completely change the character of these quests: First go into CUSTOM and change item names. Then go onto the Talk.TXT and Strings.TXT to make them agree with the new names. For instance, in my setup you go to NORT's Base (the Horticulture Center), pick up the data disk (steaks), take them back to Fafnir Base (Sacre), and get the MissionInfo Disk (TroyInfo). Or you could have to present the Skull (Death Badge) found only on Death (Kirk) to enter the Gates of Hell (Death Warrior City) which uses the teleport trick to send you to an area with lots of lava, mountains, and some....interesting....monsters. Etc. 3) Talking Quests: I'm sure you are aware that at several points in Talk.TXT a % and a number signify that the above keyword solves a quest. And you can of course edit the conversations to your hearts content to have other keywords solve those quests. But did you know that all quests can be solved through Talking? If you are a believer in the power of the spoken word, you can get rid of a few ROM quests and make them talk quests instead. The targets are Tetris (4), Windows (10), History (11), and SpWeap (15). [L]==================================================================[L] [O] + Heard On KLOD, THE Wasteland Radio Station Erik Madison + [O] [D]==================================================================[D] Wanted: 3 laborers needed for immediate work. Duties include light demolition, duralloy shaping, phaser installations, and reactor cleaning. Also need 2 techies for transporter realignments. Contact Joc Dresnor at Fortress Constructors Inc. For Sale: 2 vitron cells with 25/50 charges remaining. May be repowered at Ed's Emporium. 150,000 credits each or trade for Phase Armor, working or not. Companion needed: Need partner for expedition to Kill Inc. Will share all booty acquired during trip 50/50. Bonus paid for successful return. Programmer wanted: Must be proficient in Z++ and familiar with the AS/9000 architecture. Contact Hal-4000 for details. In Sports News; Today at the Octoatholon Arn Wormron achieved a new record in the long jump of 100.2 meters. He also tied the high jump record of 229 meters. The Widowed Warriors destroyed the Black Death in Cre-ball, 69-13, although the judges are questioning the use of neutron assisted backhands. Typhoo Jogl lost to Helnor Actel in the phaser try-outs. Funeral services will be held tomorrow. [L]==================================================================[L] [O] + Politics, Propaganda, and the Puritron JudgeDread + [O] [D]==================================================================[D] Editor's Note: Recruit JudgeDread recently brought in this strange pamphlet that has been circulating through the wastelands. We advise you deal with such material, and the madmen distributing it, as you would deal any wasteland threat: Avoid or execute... This is to inform you of a great lie our leaders have laid upon us: The Puritron. They have claimed this device will cleanse our world of the radiation that pollutes it, and restore it the pristine beauty our ancestors enjoyed. Bull! How do I know? Because I helped design and build this device over 30 years ago. While my research indicated the idea was feasible, in all actuality it did nothing more than "move" the radiation. For every square mile near us it cleansed, another distant area was polluted. The recycler section never worked, so Dr. Jack Sacre suggested we replace it with circuitry similar to that found in a pylon. "Out of sight, out of mind" he said. Yeah, until I noticed on a journey to the Widows camp for some spare parts that the ambient radiation levels had _increased_! This is why it was stolen and disassembled. Our world is filled with many factions and communities, not all of which have decided to make their presence known. Why should their families be subjected to the horrors of the atom, for our benefit? They just could not sit idly by and allow us to destroy that which they cherish! So, do not be tempted by the "rewards" offered for its return by our leaders. If in your travels, you should find clues to its whereabouts, destroy it! [L]==================================================================[L] [O] + Team LOD Today's Victims + [O] [D]==================================================================[D] Name: Scott Baker Occupation: Student, University off Arizona LOD monster you most identify with: Distraught Sysop (grin) Hobbies: Programmimg, Salt Water Fish, Firearms Favorite Books: None. Favorite Movies: Star Trek, or particularly anything Sci-Fi Favorite Computer Games: Ultima, Sierra Adventures, and ... LOD! Commonly Used Quotes: Save Early, Save Often Anything you want to say to LODers: Write Datasets! Name: Ray Bacon Occupation: Commercial Pilot/Computer Tech. What you like most in LOD: Ability to create your own game. What you like least: Clues in the text file pain in the ass to edit. LOD monster you most identify with: None. Hobbies: Running a Multi-Line BBS, Golf. Favorite Books: None. Favorite Movies: None. Favorite Computer Games: LOD. Commonly used quotes: N/A. Anything you want to say to LODers: Beware the next NAS dataset! Name: Christopher Darque Occupation: Consultant & Counselor. What you like most in LOD: DataSets & The Choices. What you like least in LOD: Fixed Map, Lack of background activity. LOD monster you most identify with: Tranlius Defender. Hobbies: Games of all sorts, Lisa, Mind puzzles, & studying Life. Favorite Books: Dune, Stranger in a Strange Land, Travels. Favorite Movies: Star Trek II, Edward Scissorhands, Buckaroo Banzai. Favorite Computer Games: AV8B Harrier, Ultimate Universe, Starfox. Commonly used quotes: Computer, Tea, Earl Gray, Hot, in a Cup this time. Time is an illusion, lunchtime, doubly so. Do, or do not, there is no try. Anything you want to say to LODers: LOD has the potential for the rich interaction that has made role playing games what they are. More than just a door, this is a complete RPG creation system. Make use of it and your only limitations are those you put on yourself. Name: Dave Rosson Occupation: College Student, Computer Tutor. What you like most in LOD: Talk.TXT and IsReals. What you like least in LOD: The default pic and No friendly monsters. LOD monster you most identify with: The Vampire Aretas. Hobbies: Computer Games, RPGs, Writing, Painting Miniatures. Favorite Books: The Judge Dee mysteries, the last 3 XXV novels, WarDay, Dune, 2001, Call of the Wild, Jurassic Park, A Separate Piece, Elison's Invisible Man, and Tower of Deception. Favorite Movies: Amadeus, the 3 Musketeers, Beauty and the Beast, Indiana Jones (1 & 3), Nightmare on Elm Streets 1, 3, & 6. Favorite Computer Games: LOD, Wasteland, Starflight I & II, Ultima VI, Neuromancer, Sango Fighter, & Romance of the Three Kingdoms III. Commonly Used Quotes: Fascinating. Ni! Hmmmmmmm. I'll be back. Huh? Anything you want to say to LODers: Embrace Chaos. Name:Tristan Walling Occupation:Blues Critic. What you like most in LOD: Strange Little Critters that need a pic. What you like least in LOD: Going out into the wasteland to find one of the little beasties that I made, getting lost, getting attacked by that SAME @#*&# Draku Defender a hundred times in a row, then running out of ammo and getting killed by that "little beastie" that I was looking for. With no warper. LOD monster you most identify with: The Energizer Bunny. Hobbies: Drawing, making rhythmic noises, playing computer games, going out and messing with people as much as I can without getting myself killed. Favorite Books: 101 Uses for a Dead Cat, Stranger in a Strange Land, Roget's Thesaurus, and ElfQuest. Favorite Movies: Star Wars, Alien, Fantasia, and ones with lots of "hooters" in 'em! Favorite Computer Games: LOD, A10, wolfensteiny-shoot-up-everything- -that-moves types of games, and ones with overwhelming 256- color niftiness. Commonly used quotes: If I were me, which I sometimes am... Just a little peril... F@*k it! Anything you want to say to LODers: When wandering through the wasteland, remember one thing and you'll be fine --- everything IS trying to kill you, and there are always more. But, as they say at Sacre base, you can win, just keep at it! ... by the way, does anyone have a spare warper? @@LODNEWS6 LAND OF DEVASTATION NEWS 6 Volume 1 Number 6 Editor: Dave Rosson --------------------------------------------------------------- Contents From the Editor: Ramblings.................Dave Rosson From the Game Author: Lod on the Web............Scott M. Baker Fiction: Christmas at Sacre........Andrew Wilson Time Running Short........Unknown Scenario Ideas: The Future of LOD.........Scott M. Baker Custom Device Ideas.......Scott M. Baker Other: Love and Registration.....Jenifer Aro --------------------------------------------------------------- Ramblings By Dave Rosson - - - - - - - - - You are now looking at the first LOD Newsletter designed first as an HTML (World Wide Web readable) document. This either means you are seeing the text version that will be included with LOD, which is pretty plain, or the version on the internet with a nice hypertext contents page and formatting. As Scott points out in the next article Lod on the Web, Land of Devastation has just hit the web in a big way. In addition to his page and another fellow's, there is the LOD News Homepage, at "http://www.primenet.com/~drosson/lodnews.html" on which I've set up html versions of all the newsletters and FAQs that I can find regarding the game (if you know of any others, drop me a note). Beyond that, Newsletter submissions are still wanted: Fiction, lgpl code, scenario ideas, odd quotes for radios: Anything is welcome. Aim your submissions to me, via: E-mail: drosson@primenet.com (this is the ideal method). Snail-mail: Dave Rosson, PO BOX 258, Victorville, CA. 92393. Upload: Not Yet Named BBS (1-520-544-4655), making sure to note Scott Baker there to tell me about it. --------------------------------------------------------------- Lod on the Web By Scott M. Baker - - - - - - - - - - The World Wide Web (WWW) is certain to have a massive impact in computing in the near future. I encourage anyone who has not explored this interesting technology to do so at once - you will have access to a massive amount of information at a very reasonable price. In recognition of this, we are making LOD very accessible from the WWW. Dave Rosson and I both have home pages setup where LOD information may be found. My personal home-page is at the url address "http://www.primenet.com/~smbaker". Here is what you can find: - Information about me :) - Online registration lookup capability. If you've sent in a registration, but are having trouble contacting my bbs, then you may be able to pick up your code here. The process is very automated and fairly easy. - The LOD interactive monster guide. Here is information on all of the monsters, indexed and cross-referenced with their weapons and armor types. Postage-stamp graphics are present of all the monsters. The whole thing prints up rather nicely if you want a quick guide to what monsters you might expect. - Various HTML documents. I will be converting portions of the user documentation, sysop documentation, etc to HTML format so that it is more easily accessible. HTML prints out very nicely, and I suggest if you are going to print out the user manual that you try to print out the HTML version as opposed to the plain ascii version. - LOD distribution archives. I will always have the latest version of LOD up for you to download. - Links to other sites. You can easily navigate over to Dave Rosson's page from mine. If anyone else has LOD- related pages online, send me a note and I'll add yours to the list! --------------------------------------------------------------- Christmas at Sacre By Andrew Wilson - - - - - - - - - - It was Christmastime at Sacre Base again, and everyone was busy getting ready. Early on, Defs Sacre and the leaders of Sacre Base had realized the need for holiday cheer in this grim new world. Troy Hadley was hard at work playing Santa and building Sacre Warrior action figures and vehicles for the kids - these action figures were fully mechanized and had real lasers. Jeffrey spent Christmas running away from a Mean Max figure. Max was set to play Scrooge in the Freedom City production of "A Christmas Carol," and Captain Targon had ordered truckloads of frozen snow from Frost Bite, so that the kids could build snowmen and have snowball fights on base. Some of the cooks were making their world-of-ruin-famous Liarei egg-nog. And they were decorating a Christmas cactus. The recruits that had battled this mutant cactus to the death were busy picking thorns out of their bodies. And among other things, the Drakus were actually in good spirits this Christmas and had built genetically-engineered reindeer from their chromosome stock. Of course, those festive Drakus paid for it when Black Widow command found out, but they died happy, in any case. --------------------------------------------------------------- Time Running Short By Unknown Editors Note: If anybody could pass on the author and true title of this peace ('Time Running Short' is just what I decided to call it) I would be most grateful. - - - - - - - - - - Time was running short. Chris decided to camp his character out on an uncharted part of the wasteland and call it a night. He had been going at it for several hours now and his eyes were sore from looking at the screen. He logged out of his BBS, turned the monitor off and went to bed. It didn't take long before he had fallen asleep. * * * Chris woke with a start and looked around. The wasteland countryside he had called home for the night was still there. In the distance he thought he could hear the sound of a rad hound barking loudly. Probably tearing into some poor humanoid mutant, Chris thought. He checked to make sure no one had stolen anything over the course of the night and took off. He was farther from Sacre Base than he had ever been. To the north was a string of mountains that kept a good large amount of radiation out. To the east was wasteland surrounding a rad field where some nuke missile had hit. To the south, more of the same. He had come from the west, and had no intention of going back until he had gotten a piece of the puritron device or gotten himself killed. In the distance he saw someone he recognized from his high school days. Sapphire, or was this her twin sister Patti? There was something odd about the way she was dressed, Chris thought, as he examined her armor. It was black (sans two red triangles that met at a point forming an hourglass shape). Both Patti and Sapphire had always been bright colored people. Floral print, mostly. He decided, since she hadn't seen him that he'd try to strike up a conversation. "Sapph?! Sapphire is that you?" "Chris?" She turned to meet his gaze. Her blonde locks of hair shone in the post-nuclear sun, nearly blinding him. She still had the same great build and stunning looks. Her green eyes were still as piercing as they were back in high school. Her fair skin probably burned easily in the wasteland. "Who were you expecting? The Energizer Bunny?" Sapphire thought about this a moment, not entirely sure if he was joking or not. "Not really. What are you doing out in this part of the wasteland? Last I heard, you were stationed at Freedom City as a backup to help the convoy in the event of an attack." "Nothing's changed. I'm out looking for Puritron parts. Some raiders calling themselves the Death Warriors charged the convoy and stole the thing." "So then Sacre Base sent you?" "Yep." A thin sliver of a smile spread across Sapphire's face. She had seen a poster in the Widow Warrior's HQ. "$500 for a live Sacre Base soldier, $2500 for a dead," it had read, less than three hours ago and she intended in making a few thousand dollars for some more widow packs. "Chris, don't take this personally," "Fine. I won't." "But I've got to kill you." Chris rolled this around in his head. Her, kill me? Her? Kill me? He started to laugh. It started as just a giggle, but soon he was slapping his leg to keep from crying. "Laugh at me? Do you know who I've become?! Do you? I'm one of the highest ranking Widow Warriors in the wasteland." Chris sobered up immediately. He recalled messages on the Sacre Base BBS. He knew what the Widow Warriors were capable of. "You don't know how much it pains me to hear that." "I wish it could be different." "Likewise," Chris said, assuming his combat position. The ensuing battle raged on for several minutes. Sparks flew on both sides. Finally Chris's Laser Resist Armor Monitor beeped at him. His armor was depleted down to nothing. The only things that save his life now would be a miracle or good place to go run and hide at. Unfortunately, the nuclear blast that had happened fifty years ago had melted all the rocks in the area. Boulders had been reduced to a raised area in the Earth about half an inch high and several feet around. Sapphire also heard the beep and took full advantage of Chris's distraction, slashing viciously at his neck. The last thing he saw was Sapphire standing over him saying "Forgive me, Chris." She raised the Widow Lance a little, readying herself for the final blow. * * * Chris sat bolt upright in his bed. Beads of sweat glistened off his forehead, his heart was pounding, and his alarm clock buzzing at him, all in the safe confines of his bedroom. His computer lay in the corner, the lights giving off the usual glow of their yellow and green LEDs. The room was dark, otherwise, with the exception of the eerie glow of the Electro-Lance that he held in hands. Chris looked down at the deadly weapon that had yet to be invented. "No!" he cried as he saw the thing in his hands. Sobbing, he shook his head, as if that would help to shake away the impending future. "NO!" The thought of fighting like that with a woman he idolized was bad enough, but to be killed! He looked around, using the Electro-Lance as a flashlight. The room was in it's usual state of chaos. Clothes, books, armor, weapons, and some CD-ROM discs lay on the floor. Chris got up, unsure of where the armor or weapons had come from. The black energy armor had the same red triangles as did Sapphire's armor in his dream. The black Widow Lance also bore the symbol of the Widow Warriors, as did the Widow Blaster. The CD-Roms were also familiar, EM-Warp (Emergency Warp program) and a NOTES CD ROM. Chris picked up the NOTES CD, put it into his computer, exited the BBS software, which had finished doing the nightly maintenance, and ran the notes program. The usual was there, with one exception. The log read as follows... C-COORD 1,52,41 ACME Weapons Inc. C-COORD 1,104,1 EM-WARP Activated. Manual entry: Chris, If you are reading this it is to let you know that I am back with my fellow Widow Warriors. You got lucky this time. A Rad Hound saw me and decided I'd be an easy lunch. After fighting you. I was in no mood or condition to face him, so I warped out. I just wish things could have been different. S.S. P.S. Try using the Widow Armor the next time you're out that far. You might last a little longer. -END LOG- Chris looked up at the clock. It was time to face school again. Later that day, while Chris was at school, the Widow armor, WidowLance, WidowBlaster and the Electro-Lance disintegrated. hey had gone back to the future that they belonged in. Chris debated whether or not to tell Sapphire, but then decided it would be best not to tell her and let the future take care of itself. It always had before, Chris reasoned. Little did he know, Sapphire had woken up from the same dream that morning with claw marks on her from her encounter with the Rad Hound. --------------------------------------------------------------- The Future of LOD By Scott M. Baker - - - - - - - - - - The future of LOD lies in the construction of user datasets. This is really what I have been striving to accomplish for the last several years. Many of you may not realize the extent to which lod can be customized. With the LGPL programming language that is now built into LOD you can easily add your own objects, new places to explore, etc. One very good example of this is Konnor McCloud's dataset for version 4.21. Konnor added a ton of new items; I believe he even filled the entire device definition file up! Some of them were bizarre, like steroids or cherry pez, but others were natural extensions of existing concepts, such as medkit- rechargers and warper rechargers. All of this can be done by ANYONE who has a reasonable knowledge of a pascal-like programming language. You don't really even need to know how to program that well either. By cutting and pasting existing code, you can easily make new objects that perform functions similar to objects that already exist. I'll give you some information on creating custom objects below. The first thing to do is obtain the proper LOD files. To test your creations, you will of course need LODxxxA.ZIP and LODxxxB.ZIP, and whatever other items may be required for svga graphics, etc. You will also need the dataset construction package, LODxxxE.ZIP. The primary files of interest within LODxxxE.ZIP are LCDOS.EXE, COMPILE.EXE, and STANDARD.ZIP. STANDARD.ZIP contains all the files for the default dataset and you'll want to unzip it immediately and have a look at the contents. The following files are used to create LGPL objects: - lodlib.inc. This file contains definitions for function calls that can be made to the lod game that is operating. For example, such things as placing objects on the ground, initiating combat, etc. - lodvar.inc. Primarily structure definitions and a few variable declarations. The structures in this file define the record formats in which users and fortresses are stored, etc. - lgpl.in. This is the main file. It contains high-level code and include statements for all the other files. - miscuse.inc. Many miscellaneous objects are stored here. You can get a good feel for how LGPL works by examining the procedures here. There are lots of other files too. LGPL files usually have the extension of ".INC" and you can always find include statements referencing them in LGPL.IN. To add your own object, this is the process that you will need to follow. 1) Assign a new "devapp" code to your object. All of the devapp codes are listed in lodvar.inc. Just pick an unused number and that will be the code for your object. 2) Using the device editor (inside CUSTOM.EXE), create the device itself. You might want to put it in a store so you can get them easily for testing. Make sure to specify in the devapp field the devapp code that you chose in step 1. 3) Load up LGPL.IN and find the procedure USEITEM. This procedure has a large switch statement that dishes out control for smaller helper procedures that handle the devices. You'll need to add a new line for your device. For example: case devapp_mydevice: use_mydevice; break;< 4) Now you have to actually write the procedure to handle your device. I suggest you create a new .INC file and "include" it the same way the other includes are done (look near the top of LGPL.IN). This is where some programming knowledge is necessary. You can of course just cut and paste in code from another device that is similar to what you want to do and modify it slightly. Or if you really know what you're doing, write it from scratch. The name of your new procedure should match the name in the switch statement in step 3. 5) Now you have to compile the LGPL code. This is done by running LCDOS.EXE. If it won't work ("invalid entrypoint called") and you're running windows, try LCWIN.EXE. LCDOS will probably spit out some error messages, because you probably mistyped something somewhere or used improper syntax or something - nobody's perfect. LCDOS will tell you what line number has the problem and you can load up the file and try to fix it. LCDOS's error messages can be somewhat confusing at times, but with enough practice you will be able to figure them out. 6) Finally, you must compile the dataset itself. This is done by running COMPILE.EXE. --------------------------------------------------------------- Custom Device Ideas By Scott M. Baker - - - - - - - - - - Now that I've given you some information on creating custom devices, here's a few ideas for you: - Finish out the stuff I've left unfinished! There's a few odds and ends about in the game. If you see something that could be dealt with more thoroughly, then you might want to add some custom devices. For example, HISTORY.TXT tells about Richard Sacre's orbital platform. Maybe you could add a way to find it? Or a device to communicate with the online computer? That DRAKU HQ is pretty plain. Maybe the Draku's ought to have some sort of secret weapons facility there... - Potions are nice and easy to create. Have a look at chem.inc... How about a potion to transfer attributes from one type to another? - Gadgets. Everyone loves gadgets... How about a mine-sweeper? Or maybe some plastic explosives to blast fort defense shields with? What about a nearest-pylon locator. - Rechargers/Converters. An idea vastly explored by Konnor Mccloud...How about a device to convert power packs into armor rechargers? What about a do-it-yourself three round burst kit? - What about a more complex bar? I've seen other doors that let you flirt with the waitresses, meet with secret black market dealers, etc. - Puzzles/Riddles. How about a sphinx that makes the player solve a riddle? - Build stuff. The good 'ol "use item a with item b to create item c". Maybe you can add combine TNT and a detonator to make a new sort of mine? What would happen if you hooked up a proximity trigger to a fully-loaded vortex cell? How about a kit to add molecular-bonding to a steel shield? - Diseases... Let your imagination run wild! What about a disease which causes to you occasionally get delirious and walk to a random location? --------------------------------------------------------------- Love and Registration By Jenifer Aro - - - - - - - - - - - A little more than 2 years ago I started my BBS, Kerowyn's Haven, in Duluth, MN. Somewhere along the road of development I found the game LOD. I liked it a lot and it became a bit popular for a while. One of my users, Detrix, liked it so much that he wanted to register it for me. (He eventually became the first person to win the game on the BBS). Anyway, Detrix and I met at my college. I thought he was a bit strange with the long hair and all (you can see an old picture of him at my WWW site), but we really kicked it of. We had so many of the same interests..about 1/2 year later we started to date. Now 2 years later we are engaged! And to think none of this would have happened if he hadn't registered LOD for me. :) ---------------------------------------------------------------















map
T Name                  Worth            Level  Quest  Attr   Comp
─ ────────────────────  ───────────────  ─────  ─────  ─────  ─────
  MMM                       141,962,124      5      2    166   4000

# Team Name                       Score
─ ──────────────────────────────  ─────