Doors
League Games:
-BRE - 000
-BRE - 069
-BRE - 169
-BRE - 267
-BRE - 555
-BRE - 666
-BRE - 769
-BRE - 10
-BRE - 77
-Clans - 10
-FE - 77
-FE - 000
-FE - 555
-BRE - 777
-BRE - 701
-BRE - 444
-BRE - 610
-BRE - 0130
-FE - 777
-IntrLORD - 10
-IntrLORD - 77
-BRE - 046
-BRE - 460
-BRE - 461
-FE - 046
-FE - 460
-FE - 461
Local Games:
-Ambroshia 4.5
-Advanced Xoru
-Aladdin
-Arcadian Legends
-Arena Of The Ancients
-Arena Warrior
-AOTD3
-Arrowbridge 1
-Arrowbridge 2
-Artillery
-Assassin
-AOD
-AOTGG
-Atlantis
-Avalon
-Axe & Fang
-BBS Crash
-BRE
-Battlefield
-Battle Quest
-Camptown Races
-Card Sharx
-Clans
-Colonies
-DoorMUD
-Drakeville
-Empires At War
-Escape
-Evangelist Wars
-Exitilus
-Food Fite
-FE
-FH
-Forbidden Planet
-Freshwater Fishing Sim
-Ghost Town 3
-Global War
-GOC
-Gopher Hunt
-Gruntfest
-Iron War
-Jet Combat
-Junkyard
-KNK
-Kylon's World
-LOD
-Legion
-LORD
-LORD Tourn
-LORD 2
-LORE
-Mille Borne
-Net Runner
-Operation Overkill II
-Pimp Wars
-The Pit
-Rise To Power
-Romans At War
-SAGE
-Scavenger Hunt
-SOTL
-SRE
-Star Force Commander
-F-14 Thunder Cat
-TEOS
-TFB
-TW2002
-Ultimate Universe
-Usurper Classic
-Usurper .2
-Way Freight
Legend Of The Red Dragon - InterLORD 10
Since there is no official players documentation, this is a
FAQ provided from 3DHAM.
http://www.3dham.com/online.html
NOTE: The page numbers in this document start after the table of
contents and are designed so that they show up in the upper
lefthand corner of the screen when it is viewed with the commonly
available text viewer "LIST.COM".
TABLE OF CONTENTS
page
INTRODUCTION.......................................................1
legal stuff 1
overview.......................................................2
ENTRY MENU 4
(E)nter the game...............................................4
initial entry 4
your gender...............................................4
special skills 5
(I)nstructions.................................................9
(L)ist warriors 9
(Q)uit.........................................................9
(S)tory 10
MAIN MENU.........................................................10
(F)orest 11
(L)ook for something to kill..............................12
(H)ealer's hut 14
(R)eturn to town..........................................14
(Q)uit 14
(T)ake horse to darkhorse tavern..........................14
(C)onverse with patrons 15
(E)xamine etchings....................................15
(T)alk to the bar tender 15
(C)hange your profession..........................16
(L)earn about your enemies 16
(T)alk about colors...............................16
(P)ractice the art of color 19
(R)eturn to tavern menu...........................19
(D)aily log 19
(Y)our statistics.....................................19
(G)amble with the locals 19
[B] [hidden] (bank your gold?)......[part two]..........20
[V] [hidden] (view your stats) 20
[Jennie] [hidden] (special feature)......................20
[S] [hidden] (search for the red dragon) 22
EVENTS IN THE FOREST.....................................24
gems 25
gold.............................................25
old man 25
ugly stick/pretty sick...........................25
old hag 25
fairies..........................................26
dark horse tavern 27
lessons..........................................28
merry men 28
Olivia...........................................28
rescuing the maiden/man 30
flowers..........................................32
hammerstone 33
(K)ing Arthur's weapons.......................................33
(B)uy a new weapon 33
list of weapons..................................34
(S)ell your weapon 35
(Y)our statistics........................................35
(R)eturn to main menu 35
(H)ealer's hut................................................36
(I)nn 36
(C)onverse with patrons..................................36
(F)lirt with Violet 36
(G)et a room.............................................38
(H)ear Sethable the bard 39
(A)sk him to sing.....................................39
(F)lirt with Seth 39
(D)aily news.............................................40
(T)alk to the bar tender (about): 41
(V)iolet..............................................41
(G)ems 41
(B)ribe...............................................41
(C)hange your name 42
(D)ragon..............................................42
(V)iew your statistics 42
(M)ake an announcement...................................43
(R)eturn to town 43
(Y)e old bank.................................................43
(D)eposit gold 43
(W)ithdraw gold..........................................43
(T)ransfer gold to another player 43
(R)eturn to main menu....................................44
[2] [hidden] (rob the bank) 44
(W)rite mail..................................[part three]....45
flirting with another player 45
(C)onjugality list............................................46
(X)pert mode 47
(P)eople online...............................................47
(S)laughter other players 47
(L)ist warriors..........................................48
(S)laughter another player 48
(R)eturn to town.........................................51
(E)xamine dirt 51
(W)rite in dirt..........................................52
(A)bdul's armor 53
list of available armor..................................53
(V)iew your statistics 54
(T)urgon's warrior training...................................55
(Q)uestion master 55
(A)ttack master..........................................56
(V)iew hall of fame 58
(R)eturn to main menu....................................59
(L)ist warriors 59
(D)aily news..................................................60
(O)ther places 61
some quirks..............................................61
double marriage 62
negative skills.......................................62
fast breeder 62
(M)ake announcement...........................................64
(Q)uit to fields 64
[1] [hidden] (game settings)..................................64
winning the game 66
[2] [hidden] (RIP on/off).....................................67
[3] [hidden] (ANSI on/off) 67
MISCELLANEOUS....................................[part four]......68
note to female players 68
super level 2/3 players..................................68
children 71
disease..................................................72
profanity checking 72
monsters.................................................72
credits 75
abbreviations............................................75
More about IGMs 76
Notes concerning version 4.0 ............................81
closing..................................................83
INDEX 84
1 INTRODUCTION
First of all the legal stuff. Legend Of the Red Dragon, a.k.a.
L.O.R.D. is a copyright of Robinson Technologies. The use of these
terms and any other quoted text or character names from the games
does not in any way reduce the legal rights of Seth Able Robinson
or Robinson Technologies. [blah blah blah]
The inclusion of of such text herein does not in any way comprise
an endorsement of this help file a.k.a. "FAQ" by Seth Able or
Robinson Technologies. The fact that such text is used in this
FAQ does not comprise an endorsement of the all-too-common
practice of playing 20 different L.O.R.D. games as a substitute for
getting a life!
This FAQ is Copyright (C) 1997 by John Alan Elson. This FAQ may be
freely distributed in complete and unmodified form. Modifications
to this FAQ and/or distribution of modified copies is prohibited.
This FAQ is not warranteed in any way, shape, or form. If you wake
up with the Letters "FAQ" on your forehead or your significant
other wakes you up by elbowing you in the stomach because you kept
muttering the name "Olivia", I am *NOT* responsible! You might want
to see the doctor about that though... :)
2
Ok, that out of the way, it's time to to start talking about
L.O.R.D. LORD is a BBS Door game with a medievel Role Playing Game
theme. You probably knew that already. The usual goal behind
playing LORD is to reach level 12 and kill the red dragon. Once
you've killed the dragon you can go back and do it all over again
or hang out at lower levels and really frustrate people! More on
that later.
You advance levels by gaining experience points and then
challenging your "master" to a fight (and winning). You can gain
experience points by fighting monsters and other players, both
online and offline, killing other players in self defense, and
through various other methods. Once you get to level 12 you can
Search for the red dragon and try to kill him, good luck!
Along the way to level 12 you'll be able to earn gold to buy better
weapons and armor, meet and rescue fair maidens, speak with
monsters both friendly and otherwise and find gems. Though the
goal of LORD may be simple enough, there are lots of surprises
that can pop up and there are a number of hidden keys on the
various menus.
3 Now that I've given you a basic overview of LORD, the rest of this
document will be organized by menus. As I get to the various menus
I'll first list the menu including hidden keys, and then explain
the functions in more detail. After this you'll find a "misc"
section which contains material that doesn't fit in elsewhere.
Because of the menu based organization of this FAQ, if you read it
from beginning to end some things may not make sense at first but
will become clear when some details are explained later.
Keep one thing in mind. The basic idea of LORD is to have fun and
this should be your main goal in playing. In this spirit, I will
try to make this document as fun as possible as well as
informative.
note: hidden keys are designated by square brackets i.e.
[s] Story
submenus will be designated by showing the menu they
are in enclosed in curlybraces followed by the submenu item
i.e., {F}(H)ealer's hut is the H command from the Forest
menu
[In the beginning...]
When you first start enter the game you are presented
4 with this menu:
(E) Enter takes you to the actual game
(I) Instructions online player docs
(L) List warriors shows who's playing and brief status
(Q) Quit quits game before entering
[S] Story [hidden] tells a brief story
Now for a little more detail:
(E) Enter. This selection let's you enter the game but if you
are dead you will get a chance to look at the daily log then
you'll get a brief message and be kicked back to the BBS. If you
are already in the game and alive you'll see various notices and
get any mail you might have.
If you are entering the game for the first time You will be
asked to pick an alias which can contain color codes (later),
your gender (isn't it nice being allowed to choose?), and a
special skill.
Your gender doesn't really matter in fighting, but it does make
a difference in the way you interact with other players and
5 certain elements of the game. It makes less difference if "clean
mode" is enabled. There is nothing that says that the gender
you pick has to be the same as your real gender, but unless IGMs
are installed there is no way to change your gender, so you'll
be stuck with your choice.
Special skills are powerful moves that enhance your ability. You
get these choices:
(D) dabbling in the mystical forces
(K) killing a lot of woodland creatures
(L) lying, cheating and stealing from the blind
Option D is the mystical skills which will afterward be
accessed by (M). The mystical forces are the most versatile, but
not necessarily the most powerful. They are probably the most
difficult to "learn". You get additional skills by playing a
"guess my number game". You guess a number from 1 to 100 and are
told "high" or "low". You get 6 chances. With some effort you
can usually get a 50/50 chance of getting the number right.
You generally want to start with 50 and then go up or down by
25, then 12,6,3,1 Guessing the lower number on your
6th guess, (65 instead of 66 for instance) seems to give better
results.
6
Note that mystical skills can be either DEFensive or OFFensive.
You get one use point for every skill point, but each skill
takes a different number of use points. It is broken down as
follows:
use points action def/off effect
(1) Pinch real hard (off) does slightly more than the usual
amount of damage
(4) Disappear (def) like running away, but guaranteed to work
(8) Heat wave (off) an attack which is more powerful than
pinching but not as powerful as a thief
or death knight attack
(12) Light shield (def) causes you to take about half as much
damage as you would otherwise take
(16) Shatter (off) the most powerful attack of all, about
twice as powerful than a thief or death
knight attack
(20) Mind heal (def) completely heals you
Option K is the Death Knight skills which from here on are
accessed with "D" (confusing, isn't it?) you get one use point
7 for every 5 skill points. You also get an extra use point for
today only for each time you advance 4 skill points. So if you
had 15 skill points and you pass a lesson you get one extra use
point for today only. [I know, that's not what the game docs say,
but they are wrong!] This is the second most powerful attack,
surpassed only by the shatter. Your "lesson" involves choosing to
execute or free a prisoner. You have a 50/50 chance of getting it
right. If you execute an innocent prisoner you will sometimes
check to see if the now severed head is alive and if it would
make a good partner for "Olivia" (later), your "kindness" will
give you a charm point. The death knight skills are offensive
only.
Option L is the Thief skills, which from here on is accessed with
"T". Like the death knight these skills are offensive only and
you get one use point for every 5 skill points that you have at
the beginning of the day. The thief attack is about as powerful
as the death knight attack. Your lessons involve giving up a gem
(if you have one). Since these lessons are always successful if
you have a gem, the thieving skills are considered the easiest
skill to learn.
Lessons for special skills are one of those random events that
8 happen in the forest while you are Looking for something to
attack. Each successful lesson gives you one additional skill
point. You also gain a skill point by advancing a level at
Turgon's (later).
In addition to the use points you get from your skill points, you
get one additional use point each day for the skill you are
currently "studying". You also get an extra use point for today
only for each time you get another 4 skill points if you are
studying thief or death knight skills. So if you go from 19 to 20
skill points, for example, you get an extra use point for today
only. When you get 40 skill points you are considered a "master"
and are asked to choose another skill. Once you master all skills
you will be given an extra use point when you would normally be
offered another lesson. Once you've mastered all skills
advancing levels no longer gives you any skill or use points.
You can use all skills against monsters in the forest, including
the dragon. You can use all skills against offline players that
are at a higher level than you are, but be aware that offensive
skills sometimes do only 1 damage point against offline players.
When fighting players that are your own level or lower, you can
9 use only the defensive mystical skills, you cannot use the
offensive mystical skills or deathknight/thief skills.
You cannot use any special skills while fighting in online duels
or against your master.
The game will review your stats before taking you to the main
menu and will tell you if you are in "high" or "low" spirits.
This will come into play later when you get to the forest.
(I) Instructions This will show the online player docs. Not much
more to say about that.
(L) List warriors This shows you the players listed in
descending order according to experience. It shows you various
stats including whether the player is dead or alive.
(Q) Quit Quit back to the BBS. Hopefully it will still be
there!
10 [S] Story [hidden] Tells a brief (and strange) story about a kid
who needed to wear a mask every day *except* Halloween.
After you enter the game you'll get various notices including
your mail, the daily log, your statistics, and whether you are in
"high" or "low" spirits. This last part will come in later when
you get to the forest.
This will bring you to the main menu, or "town square".
(F)orest go to the forest - This is where you fight things
(S)laughter other players - This is how you attack people
(K)ing Arthur's Weapons - You can upgrade your weapons here
(A)bduls armour - You can upgrade your armor here
(H)ealer's hut - Lost hitpoints regained for a fee
(V)iew your stats - Shows various stats
(I)nn - Spend the night here, etc.
(T)urgon's Warrior Training - This is where you raise your level
(Y)e Old Bank - Store cash here and more
(L)ist Warriors - Shows all players
(W)rite Mail - Send messages to other players
(D)aily News - Take another look at the "news"
(C)onjugality List - Shows who is married to whom
(O)ther places - Run In Game Modules
11 (X)pert Mode - Turn menus on/off
(M)ake announcement - Say something in daily log
(P)eople online - Shows who is online
(Q)uit to fields - Leave the game
[1] [hidden] - Shows game configuration
[2] [hidden] - Turn RIP graphics on/off
[3] [hidden] - Turn ANSI on/off
OK, now for more detail:
[F]orest:
When you first enter the forest, you may find some gems. Maybe 2
or 3. Big deal eh? Well they say every bit helps!
This is just one of the "events" that can happen in the forest.
There are others, but first, just what are gems anyway?
Gems can be traded in at the Inn (no pun intended) for
Strength,Vitality or Hitpoints. You get 1 attack strength, defense
strength or max hitpoint for every two gems you turn in. You have
to be at least level two to do this though. See the T command of
the Inn menu (off the main menu) for further explanation.
There are other ways to get gems and other ways to use them as
well. This involves the other events in the forest. More on this
after we look at the main options in the forest.
12 {forest submenu}
(L)ook for something to kill - self explanatory
(H)ealers hut - heal lost hitpoints
(R)eturn to town - leave the forest
(Q)uit - same as return to town
(T)ake your horse to tavern - only if you have a horse
[B] [hidden] - takes your gold to the bank
[V] [hidden] - shows various stats
[S] [hidden] - Search for the dragon (if level 12)
[jennie] [hidden] - special feature, see explanation
{F}(L)ook for something to kill
This usually results in encountering a monster, but it can also
result in nothing or in an "event". More on events later. If you run
into a monster, you can either (A)ttack it, (R)un away, use your
(M)ystical skills, (D)eath knight skills or (T)hieving skills,
or you can look at your stats.
Beware that if you choose to run away the monster may see you and
attack you anyway. Usually you get the chance to attack the monster
first, but sometimes the monster gets the first shot and if you're
really weak it may kill you before you get a chance to do anything.
13 This seldom happens until you get to level 9 or 10, and then only
when you aren't very well armored.
Once in a while, you will make a "powermove", this has nothing to do
with the special skills mentioned earlier before, it's just that
every once in a while your attack will be much more powerful. Your
enemy can do the same thing, so don't get caught off guard. As
mentioned earlier, you can use all of your special skills against
monsters in the forest but do so with care, you can easily run out
of use points before you run out of monsters.
There are normally 3 possible outcomes of a fight with a monster. #1
You give up and run away. In this case you will gain nothing and may
lose some of your hitpoints. This assumes that you get away,
sometimes running doesn't work. #2 You get killed. If this happens
you will lose your gold on hand, but not your gems or the gold you
have in the bank. (be very thankful for that!) You will be kicked
out of the game and won't be able to get back in until tomorrow.
#3 You kill the monster. If this happens you will get some
experience points, some gold, and you may get a gem as well.
Using a special skill for the final blow to the monster seems to
increase the chance that you'll get a gem. Killing forest monsters
is the primary way to accumulate gold and experience in LORD, though
14 there are other ways. Chances are you'll lose some hitpoints, so it
would be wise to visit the (H)ealers and regain your lost hitpoints
before looking for another monster.
{F}(H)ealers hut
Not much to say here. You can press H and enter to heal all your
hitpoints, or all you have the money for if you don't have enough to
heal all of them. You can also specify a number of points to be
healed, up to the number of hit points you're missing (and have the
gold for). You can then Return to the forest.
You cannot do this in the middle of a battle.
{F}(R)eturn to town
This takes you back to the main menu.
{F}(Q)uit
ditto. Rush Limbaugh would be proud!
{F}(T)ake your horse to dark horse Tavern
This is *not* a hidden key. This key won't show up unless you have a
horse, but if you don't have a horse it doesn't work anyway. (you get
a message about how your thief skills won't do you any good here)
The Tavern is one of the events which can take place in the forest,
15 and you get a horse from one of the other events. When you get a
horse, however, you can go to the tavern any time you want to.
When you get to the tavern you encounter yet another sub menu, or
sub,sub menu in this case.
At the tavern:
{FT}(C)onverse with the patrons
This is another conversation, like that one at the bar. If you decide
to read it, you'll get a chance to add to it.
{FT}(E)xamine etchings in table
This is a "ranking" of players. It lists players in order according
to how many times they've been laid, and also lists the number of
times they've slaughtered other players. If "clean" mode is enabled
there is no way for anyone to get laid and thus no way anybody can
get on this list. This list is a major motivating factor in some
games.
{FT}(T)alk with the bartender
This brings up yet another menu!
There are a number of things you can do:
16 {FTT}(C)hange your profession
You can change the special skill that you are currently pursuing. You
will keep whatever skills you've acquired, and you can always go back
to your current profession.
{FTT}(L)earn about your enemies
For two gems you can find out about another player. You'll find out
basically everything about them that is shown about yourself when you
push "V". Their weapon, strength, defense, gold, marital status,
etc. This isn't usually all that helpful, but can be quite valuable
in certain situations. This is mainly a means to satisfy your
curiosity.
{FTT}(T)alk about colors
Ah yes, colors! This will bring up a list of color codes. These
codes can be used to put colors in your name, private mail,
announcements in the daily log, etc. The bartenders list of color
codes is incomplete and somewhat inaccurate. Each color code is
preceded by a "`" (a reverse apostrophe, just to the left of the 1
on the top row of a standard keyboard underneath "~"). Here are the
real color codes:
"`" followed by:
17 1 dark blue 9 bright blue
2 dark green 0 bright green
3 dark cyan ! bright cyan
4 dark red @ bright red
5 dark purple # bright purple
6 brown $ yellow
7 grey % white
8 supposed to be dark grey, but it doesn't work in the current
version!
Thus "`1Hey `0there baby"
Would show up with "hey" in dark blue and "there baby" in bright
green. You can also use the color codes in your name. Names
with multiple color codes really look cool, but keep in mind
that the number of characters allowed in your name includes the
color codes.
There are several other codes the tavern bartender doesn't tell
you about, and as far as I can tell, they work only in the
"flowers", one of the forest events:
"`" followed by:
c clears the screen. Whatever follows this code will be
18 written in the upper left hand corner of the screen
instead of scrolling from the bottom
b blinking red, this may be bright red or dark red depending
on how your terminal is set up.
y blinking yellow, this sometimes shows up as brown.
Also, you can change the background color with "`r" followed
by:
0 black (default)
1 blue
2 green
3 cyan
4 red
5 purple
6 brown
7 grey
So if you type " `r6`$ hey, cool! `r0 .." You'll get "hey cool" in
yellow with a brown background.
WARNING: If you use the background colors, be sure to end with `r0
to set the background back to black. Otherwise, you'll really foul
up the flowers and possibly the colors in the rest of the game!
19 Failing to do this can really anger the other players!
People often ask why it is that these extra codes work in the
flowers but *not* anywhere else. I have also found that the
"profanity checking" (see profanity in MISC ) doesn't
work here. This suggests that whatever you write in the flowers is
written directly to the file "garden.txt" rather than being filtered
by the game. It is then displayed by the game through the same
interface used for menus. This allows any color codes used by the
game to be used in "flowers.txt".
{FTT}(P)ractice the art of color
This gives you a chance to practice color codes.
{FTT}(R)eturn
This takes you back to the tavern menu
[back to the tavern menu]
{FT} (D)aily log
This has the same function as the daily log command in the main menu,
and the game entry menu.
{FT} (Y)our stats
This has the same function as "V" in the main menu
{FT} (G)amble with the locals
This let's you play some games (some disgusting!) with various
characters. The outcome seems to be about 50/50. You can play only
twice per visit to the tavern. This isn't generally all that useful.
20 [back to the forest menu]
{F}[B] [hidden] (Bank your gold?)
This generates a message about merrily tossing your bag of gold into
the air and having a vulture grab it. The first couple of times I
did this I accidently pushed B and thought the gold was gone.
Eventually I realized that it had been taken to the bank. This is
very convenient, it saves going back to the main menu and then going
to the bank then going back to the main menu and going back to the
forest. Making this a hidden key is yet another example of
Sethable's odd sense of humor. After using this hidden option a few
times you'll wonder how you got along without it.
{F}[V] [hidden] (View your stats)
This hidden key serves the same purpose as "V" from the main menu. It
is handy for showing your stats while in the forest in case, for
example, you want to know when you have the experience needed to
challenge your master (see T in main menu) and advance to the next
level. This saves you the trouble of having to go back to the main
menu.
{F}[jennie] [hidden]
This works only if you are in "high" spirits. The game tells you if
21 you are in high or low spirits when you first enter the game. There
is a way, through one of the forest events, to get in high spirits.
(see olivia)
Also, once you do this or start to do this you will be put in "low"
spirits. You can do it again, however, if olivia puts you back in
"high" spirits. Thus, it may be possible to do this several times in
one day if you're really lucky. You can also do it again after you
kill the red dragon.
Just type the name "jennie" while in the
forest. You'll have to type blindly, the letters won't show up as
you type them. If you see each letter followed by some kind of
message as you try to type it, then either you've started to do it
before or you are in low spirits. You'll know when it's working
because the letters won't be echoed to the screen.
When you successfully type "jennie" you'll get the message "jennie?
Jennie Garth? define her:"
Here is a list of what you can type and the result:
babe ... extra forest fight
22 cool ... extra charm point (if HP below max)
dumb ... scolded
dung ... turned into a frog (try it, it's funny!)
fair ... "excited" lose chance to flirt with player
foxy ... you get a gem (big wow!)
hott ... "energized" you get 20% more than your max hitpoints,
lasts until you take damage below max or until you get
healed or until the next day
lady ... you get some gold (level*1000)
nice ... duh (nothing special)
sexy ... extra user fight
star ... duh (nothing special)
ugly ... "slapped" kicked out of game, 1 HP when you return
{F} [S] [hidden]
Search for the red dragon. This won't work unless you are level
twelve. You can either (A)ttack the red dragon or (R)un away. Once
you push A you won't be able to attack the dragon again until
tomorrow. Being killed by the dragon has the usual consequences of
getting killed.
If you attack the dragon, you can use all your special skills
against him. You might want to enter the "jennie" code "hott" and
23 get extra hit points before you attack him. A fairy (see forest
events) would also come in handy!
If you have the use points available, I recommend first using the
light shield then the shatter. After this use Death Knight or
Thieving skills. With good use of these tips it is fairly easy to
defeat the dragon with only a blood sword and golden armor. It is
sometimes possible to defeat him with crystal shard and magic
protection. While having a fairy helps, it isn't always necessary.
If you defeat the dragon your character will be reset. You will
be back to level one with only 500 gold. You will also have 10
gems, but you won't be able to turn them in for elixirs until you
get to level two. Your weapon will be a stick and your armor will
be a coat. All the gold in your bank will be gone. You will keep
your special skills, charm, children and marital status. You will
now have the number of forest fights you would normally have for
the day. If you wrote romantic mail to a player before you killed
the dragon, you will be allowed to do it again now, thus you can
sometimes do this twice in one day. If you had a fairy and didn't
use it, you will still have it. Any special skill points you used
will still be used up until tomorrow.
24 Your name will be added Turgon's list of heroes which shows how
many times players have killed the red dragon. If the game is not
set to run indefinitely then you will "win" the game if your total
"deeds" reaches the total shown on the configuration screen. (press
1 from the main menu).
Once you've killed the red dragon you may decide to climb the
ladder and do it all over again or you might decide to hang around
at level 2 or 3 and really annoy people. More on that in the "misc"
section.
EVENTS IN THE FOREST
As I mentioned earlier, there are a number of events that can occur in
the forest. These can happen when you look for something to kill. As
mentioned earlier, sometimes nothing happens when you Look for
something to kill. This may be an undefined event number, or it could
be a result of Sethable's odd sense of humor. I'll let you decide for
yourself which is more likely.
I will now list the known forest events in no particular order:
25 I Gems
Every once in a while you will stumble upon a gem.
II Gold
Every once in a while you stumble upon a sack full of gold. The
amount of gold depends on your current level. It generally isn't very
significant, especially compared to what the average forest fight is
worth at the higher levels.
III The old man
Every once in a while you meet up with an old man. If you help him
find his way, you will lose a forest fight but he will give you some
gold (the amount is your level times 500), and you will gain a charm
point. If you decide not to help him you'll see a message designed to
make you feel ashamed of yourself but you won't lose anything.
IV Ugly stick/Pretty stick
Occasionally you will be hit with a stick. The ugly stick will cause
you to lose 1 charm point. The pretty stick will cause you to gain 5
charm points.
V The old hag
Sometimes you'll run into an old hag who will ask for a gem. If you
26 refuse nothing in particular will happen. If you give her a gem you
will be healed and your max Hit Points will go up by one. This is a
better deal than the bar tender gives. If you offer a gem but don't
have any gems your current HP will be reduced to 1 and you'll have to
get healed.
VI Fairies
This is one of the more useful events in the forest. When you
encounter a group of fairies bathing you will be given the
choice of Asking for a blessing or Trying to catch one. If you try
to catch one and fail your current HP will drop to 1. If you succeed
in catching a fairy then you will get an "extra life". If during a
fight you lose all your HP then, instead of dying you will be healed
back to your max HP! This works against all monsters, including the
red dragon. It also works against your master and offline players but
it does *NOT* work in online duels. You can have only one fairy at a
time and each fairy can be used only once. If you leave the game you
will lose your fairy. The fairies have another function in the bank,
but only if you are a thief, see (Y)e old bank on the main menu.
If you Ask for a blessing, you will receive one! The blessings are
not usually very useful, including a healing, getting small amounts
of gems or experience, etc. One blessing, however, is especially
27 useful: A companion for your travels.
The companion is a horse. When you are on horseback you can go to
the darkhorse tavern at will. Your remaining forest fights will
increase 25%. Unless IGMs are installed, this is the only way you
can get a horse. You don't lose your horse when you leave the game or
when you are reset after defeating the red dragon. There is a way to
lose your horse though.
During battle, your enemy may throw a "crystal" or something at you
and your horse will sacrifice itself. You will then "pummel" your
enemy with blows. Usually your enemy will then be dead. Sometimes
your enemy will still survive, but with 0 HP. One more blow will
finish him off. Then end result is that your enemy will be dead but
you will lose your horse! Bummer. This usually happens against
forest monsters but it *can* happen against the dragon, making it
real easy to kill. It can also happen against your master or even an
offline player. As far as I know, however, it cannot happen during an
online duel.
VII Dark horse tavern
This is well covered under the "T" command in the forest menu. This
can also happen as an event even if you do have a horse. If the game
28 is configured for a lot of forest fights this can sometimes be very
annoying.
VIII Lessons
As mentioned before, lessons for the skill you are currently pursuing
will occur as events in the forest. If you have already mastered
your skill, and you are currently a thief or death knight you will
get extra use points for today only instead of lessons. If you are
currently a mystical skills student and have mastered mystical skills
you will be given a lesson and if you are successful you'll get four
use points for today only.
IX Merry men
Once in a while you encounter a group of merry men and are then
"refreshed". If you weren't at maximum HP, you are now.
X Olivia
This is a "creepy event". The first time it happens you will be
asked if you want to (G)et smart and leave it alone or (I)investigate
further. If you investigate further you will (eventually) encounter a
severed woman's head that is still alive! Her name is Olivia. You
will then be given the option of (A)sking her who she is or (B)ooting
her a distance.
29
If you boot her a distance you will sometimes be able to get some
experience and a forest fight by playing head ball otherwise you can
only apologize. The apology is never accepted.
If you ask here who she is (recommended) then you will gain a useful
friend. In subsequent encounters one of several things can happen.
Most often you will get a choice between (G)etting inside her head
and (A)sking for a kiss. If you get inside her head she will make a
"Freudian slip" and tell you where to find the maiden/man (see
maiden/man). If you Ask for kiss you will either be rebuffed or
accepted, if you are accepted you will be in high spirits. If you are
in low spirits or don't know whether you are in low or high spirits
this will come in handy.
Sometimes Olivia will ask you if you want to mess around. If you do
then usually you will get some experience and a note will appear in
the daily log about how you walked out of the forest acting chipper.
Despite what you may have heard, however, this does *not* put you in
high spirits.
If you have a fairy, however, the results will be
30 rather embarrassing! In the end you will lose your fairy, you'll get
no experience, and a note will appear in the daily log about your
fairy escaping.
After a few encounters Olivia will tell you more about her history
and then the story will conclude with a message about the story being
continued in an IGM called "Wizard Stone". At the time of this
writing "Wizard Stone" has yet to see the light of day! According to
Sethable, He put this in for a friend who was working on an IGM named
Wizardstone, but gave up on it. Looks like we'll never know the rest
of the story. Oh well, I guess it's like the lady and the tiger or
the election at the end of the TV series "Benson". Perhaps several
people will write their own conclusions and who knows, one of them
might find it's way into a future version.
For female characters the experience with Olivia is a little
different. Instead of (A)sking for a kiss you get the option of
(C)onsoling her, which seems to work more reliably to put you in high
spirits, but works only once per day. You also get the option of
(D)oing her hair, which is basically equivalent to (A)sking for a
kiss for male players.
XI Rescuing the maiden/man
31 This is where Olivia really comes in handy!
As you go through the forest you will sometimes find a dead bird with
a scroll. The scroll will have a message about a man/maiden being
trapped in a tower somewhere. If you decide to save him/her you will
find 5 choices of where to go. If you had an encounter with Olivia
and she told you where to go, go there. Unless you've left the game
this is where you want to go. Otherwise, You'll have to guess.
After you've picked your option, there are three things that can
happen (unless the BBS picks this moment to malfunction!).
#1 You pick the right place!
If you are a female character, you get some experience and some
gems.
If you are a male character, you get some experience, some gems and
you get laid (unless "clean" mode is enabled).
#2 Oops, wrong place...
You see a bunch of people sitting around playing a game. No rescue,
no experience, no gems, you don't get laid. That's life.
#3 Oh no, not that!
You don't find anyone, then you hear a voice coming from a trunk. In
the trunk you find a troll man/woman. You then get violated. You
32 lose a bunch of hit points, requiring that you get healed. In case
you're wondering, this doesn't count as a lay!
If "clean" mode is enabled, instead of getting "violated" you get the
crap beaten out of you. The end result is the same.
The man/maiden will stay put until you leave the game or rescue
him/her. If you haven't been clued in by Olivia you will probably
want to just pick them in order until you get the right one or run
out of forest fights, at which point you won't get any more chances
to do the rescue. If you are successful the man/maiden will move to
a new location at random. The new location could be any of the five
choices, including the one where you just rescued the man/maiden, so
don't think that he/she will always be somewhere else.
XII flowers
Occasionally you will stumble upon a patch of flowers. You will get
an extra forest fight and if you wish you can "read" the flowers.
This is yet another message area except that the first few messages
are written by "fairies". If you decide to read the flowers, you'll
get a chance to "write" in the flowers. As noted before, there are
several "color" codes that work here that apparently don't work any
where else.
33 XIII Hammerstone
You come upon the hammerstone and split it with your weapon. Your
attack strength goes up by one point. Well, I guess every little bit
helps.
[back to main menu]
(K)ing Arthur's Weapons
Of course, it wouldn't be a good idea to fight all those monsters
without some kind of weapon. Neverfear, King Arthur's Weapon's is
here! Despite the name of this establishment, "Excalibur" is *NOT*
the name of one of the weapons. There are a number of weapons to
choose from though.
There are several things you can do here:
(B)uy a new weapon
(S)ell your weapon
(Y)our statistics
(R)eturn
Now for more detail:
{K} (B)uy a new weapon
This option, as you might imagine, let's you buy a weapon
(surprise!). It also brings up a list of available weapons and shows
34 how much each weapon costs. Don't be too intimidated by the cost of
the higher weapons, as you move up levels you get more for each
forest fight, so you will eventually be able to buy that legendary
"death sword".
The name of a weapon doesn't really matter, what counts is how
much is added to your attack strength(offense) by having that weapon.
With that in mind, I've prepared the following table:
Weapon Price offense added
1. Stick..................................200 5
2. Dagger...............................1,000 10
3. Short Sword..........................3,000 20
4. Long Sword..........................10,000 30
5. Huge Axe............................30,000 40
6. Bone Cruncher......................100,000 60
7. Twin Swords........................150,000 80
8. Power Axe..........................200,000 120
9. Able's Sword.......................400,000 180
10. Wan's Weapon.....................1,000,000 250
11. Spear Of Gold....................4,000,000 350
12. Crystal Shard...................10,000,000 500
13. Niras's Teeth...................40,000,000 800
35 14. Blood Sword....................100,000,000 1200
15. Death Sword....................400,000,000 1800
Note that to figure out how much will be gained by buying a certain
weapon you must take into account the amount added by your
current weapon which you must trade in. So if you upgrade from
crystal shard to Nira's teeth your attack strength gain will
be only 300. The attack strength from the weapon is simply added to
the attack strength you have gained by advancing levels, turning in
gems, etc.
{K} (S)ell your weapon
Before you can buy a new weapon you must sell the weapon you have.
When you sell your weapon you'll get about half of what you paid for
it. Sometimes you'll get a little more than half, maybe 60% or so.
{K} (Y)our statistics
This has the same function as "V" from the main menu.
{K} (R)eturn
This takes you back to the main menu. and speaking of that...
[back to the main menu]
36
(H)ealer's hut
This has the same function as the healer's hut in the forest menu.
You can, for some gold, heal yourself completely or partially heal
yourself.
(I)nn Ah yes, the famous inn! There are lot's of things you can
do here, and each one brings up it's own submenu. So let's get on
with it.
{I} (C)onverse with the patrons
This brings up another conversation. After you read the conversation
you have the option of (C)ontinuing (going back to the inn menu) or
you can (A)dd to the conversation. The normal color codes apply
here.
{I} (F)lirt with violet
This brings up a sub menu, showing the various ways you can flirt
with violet. You need to have a certain charm to "get away" with
the action. Trying it without enough charm will get you rebuffed,
and you'll lose varying amounts of HP. If you have enough
charm to get away with taking violet upstairs you won't lose any HP
but you won't always be successful either. If you are successful you
will get credit for a lay. The other options always work if you have
37 enough charm.
You get experience for successfully flirting with violet, this is
equal to the base exp shown in the table below times your level.
You can flirt with violet only once per day. If someone is currently
married to violet you will get a message about her ugly sister
grizelda. Female characters can't flirt with violet but instead
have the option of flirting with Sethable under the {I} (H) command.
Ok, enough of that. Here are the various options and how much
charm you need to get away with them:
ACTION NEEDED CHARM BASE EXPERIENCE
(N)evermind 0 0
(W)ink 1 5
(K)iss her hand 2 10
(P)eck her on the lips 4 20
(S)it her on your lap 8 30
(G)rab her backside 16 40
(C)arry her upstairs 32 40
(M)arry her 100 1000
If you marry Violet she will stay with you anywhere from 1 day to a
38 couple of weeks depending on luck and your charm. During this time
she may bear you one or more children, but in the end she will
divorce you, though the log may say that you divorced her. Each
child you have will give you one additional forest fight. Like
horses, children can be lost when they get in your way in a fight.
Unlike horses, children will wipe out 1/2 of your opponent's
remaining hit points before getting killed.
When you become divorced from Violet your charm will drop to 50.
Marriage to Violet lasts anywhere from 1 to 7 days under normal
circumstances, though such marriages have, in rare cases, lasted 2
weeks or more.
{I} (G)et a room
This command lets you stay overnight at the inn. If your charm is
less than 101 it costs you 400 times your level, thus a level 3
player would have to pay 1200. If your charm is 101 or more you
stay for free. While staying overnight at the inn you are offered
some protection. In order to kill you while you are at the inn a
player must bribe the bartender (see the {IT} (B) command). A player
who is up to 1 level higher than you are can attack you while you
are at the inn, players who are 2 or more levels higher than you are
cannot attack you while you are at the inn.
39
{I} (H)ear seth able the bard
This takes you to a character named after and possibly based on the
author of the game. You can (A)sk seth able to sing or you can
(R)eturn to the Inn menu. If you Ask seth able to sing you will
get a kind of blessing similar in concept to what fairies offer.
Here is what you can get, in no particular order:
A healing
1-3 extra forest fights
a charm point
an extra user battle
1 more Max Hit Point
Your bank account doubled!
Usually the last one is considered the most useful and not
surprisingly it seems to also be the rarest. You can successfully
ask Sethable to sing only once per day.
Female characters can flirt with Sethable just as male characters
can flirt with violet.
The following table shows what you can do, the charm needed to pull
it off and the exp you get for doing it. As with flirting with
Violet, you get the base exp times your level for a successful
40 flirtation.
NEEDED BASE
ACTION CHARM EXPERIENCE
(N)ever mind 0 0
(W)ink 1 5
(F)lutter eyelashes 2 10
(D)rop hankee 4 20
(A)sk the bard to buy you a drink 8 30
(K)iss the bard soundly 16 40
(C)ompletely seduce the bard 32 40
(M)arry him 120 0
Note that this is similar to flirting with Violet, except that to
marry Seth you need 120 charm and you get no experience for doing it.
Also, when you get divorced from Seth your charm will drop to 30
instead of dropping to 50 as it does when you get divorced from
Violet.
{I} (D)aily news
As you have probably guessed, this has the same function as the (D)
command in the main menu.
41 {I} (T)alk to the bartender
If you are only level one, the bartender will not talk to you. If you
are higher than level one this command will bring up another menu,
with five different topics to talk about:
(V)iolet
This will give you some advice about how violet is interested in
those who are nice to old people.
(G)ems
This will give you the chance to trade your gems in for "elixirs".
Each elixir will cost you 2 gems. If you just push enter, you will
get the maximum number of elixir you can afford. [In previous
versions you could trade in only 1 elixir at a time, what a pain that
was!] After purchasing your elixir(s) you are asked what you want to
trade them in for. You can choose Hitpoints (+1 max HP per elixir),
Strength (+1 offense per elixir), or Vitality (+1 defense per
elixir). If you just push enter you will usually get vitality.
(B)ribe
This lets you attack players who are staying at the inn.
The cost is your level times 1600 gold. You can attack a player if
you are no more than 1 level higher than them. Thus,if you are level
42 7 it will cost you 11200 gold to bribe the bartender, and you will be
able to attack players staying at the inn who are level 6 or higher.
If you accept the amount the bartender proposes you'll be shown a
list of players available to attack. Note that this includes players
which you cannot attack because your level is too high. If you
change your mind about attacking a player you will get only half of
your bribe back. Once you attack a player you will have to bribe the
bartender again to attack another player.
(C)hange your name
You can change your alias in the game for your level times 500 in
gold. All the normal color codes work in your name so be creative!
Remember that the color codes count in the max characters allowed so
plan carefully!
(D)ragon
This will show up only when you reach level 12. Basically, it tells
you to press "S" to Search for the red dragon.
(R)eturn to bar This takes you back to the Inn menu
{I} (V)iew your stats
This functions just like the (V)iew command from the main menu.
43
{I} (M)ake an announcement
This lets you make an announcement in the daily log, just like the
(M)ake command from the main menu.
{I} (R)eturn to town
This takes you back to the main menu, while we are on that subject,
[back to the main menu]
(Y)e old bank
This is where you can deposit gold so that you don't lose it when you
get killed in a fight. You have four visible options:
(D)eposit gold
You can enter the amount you want to deposit or just push enter and
deposit all your gold on hand.
(W)ithdraw gold
You can specify how much gold you want to take out or you can just
push enter and take all of it out.
(T)ransfer gold to another player
44 The amount of gold per transfer and the number of transfers you can
make is limited as shown in the stats brought up by pressing "1" from
the main menu. You must specify the amount to be transferred and the
player to transfer it to.
(R)eturn to the main menu
This takes you back to the main menu
WARNING: If the amount of gold you transfer to another player
causes their total to go much over 2 billion they will wind up with a
negative amount of cash. This will usually be converted to 200
million. This is the most serious bug I've found in L.O.R.D.!
Gold left in the bank will accumulate 10% interest for each new day
that you enter the game. Interest is paid only on days that you
actually enter the game. If your account goes over 2 billion then
you will usually get a notice about not having enough room in your
bank to pay interest. Sometimes, however, the above mentioned bug is
invoked.
[2] [hidden]
If you are a thief and you have a fairy pressing 2 will allow you to
rob the bank. The amount you can steal depends on your level and
will vary somewhat. This will usually be about what you could earn in
3 or 4 forest fights. After robbing the bank for you, the fairy will
go away. This is generally a waste of a good fairy, but since you
will lose it anyway when you leave the game, this might be worth
doing sometimes.
[back to the main menu]
45 (W)rite mail
First you're asked who you want to write mail to. If someone's name
is a possible match it will ask you if you meant this person, then
that person, and so on. If you say no to everyone on the list it will
abort. (this will become clear after you've written mail a few times)
Once you accept the name of a possible recipient you will then be
allowed to enter your message. All the normal color codes apply.
If the person you are writing to is of opposite gender and you
haven't flirted with a player yet today, or flirted since killing the
dragon, you will get a chance to write romantic mail to the other
player. There are a number of choices:
(N)ever mind
(F)latter him/her
(A)sk for a kiss
(B)uy him/her dinner
*(I)nvite him/her to your room at the inn
*(P)propose to him/her
*If "clean" mode is on you won't get the option to Invite him/her to
your room. The option to propose doesn't appear unless your charm is
100 or more.
46
If the flirtation is accepted both players will get varying amounts
of experience, depending on the action and their current level. If
the flirtation is rejected the inviting person will lose experience
and the rejecting person will gain some experience.
If the flirtation is an invitation to the inn, and it is accepted,
both players will get credit for a lay.
If you propose and are accepted you and the person you proposed to
will be married. As you log on for the first time you will be asked
if you feel positive or negative about your marriage partner. This
question will be asked in various ways. If you say you feel negative
you will be divorced and both you and your spouse's charm will drop
to 50. There are similar results when your spouse is deleted for
inactivity.
Married couples and single female characters will occasionally have
children. Marriages, divorces, and childbirth are all noted in the
daily log. As noted earlier, you get one extra forest fight for each
child.
(C)onjugality list
47 This will show you who is married to whom, including those married to
Sethable and violet. It is generally not a good idea to try to flirt
with a player who is married to someone else!
(X)pert Mode
This let's you control whether you see the whole menu or just the
line listing the letters for the various commands, similar to the way
the expert mode on most BBSs work.
(P)eople online
This shows you who is online currently. This includes you. The time
of arrival is also noted.
(S)laughter other players
This is how you attack other players if they are not staying at the
inn. You can attack any player who is still alive and not
staying at the inn unless they have gone off into "limbo". BBS and
IGM lockups can cause a player to be in "another place" called
"maint". Attacking other players is sometimes a good way to advance
levels more quickly, especially if you've been given help by cash
transfers.
This brings up another submenu:
48
(L)ist warriors
(S)laughter another player
(R)eturn to town
(E)xamine dirt
(W)rite in dirt
{S} (L)ist warriors in the field
This will show who is available to attack, and will indicate which
players are currently online. As noted earlier, players will
sometimes be in "maint".
{S} (S)laughter a warrior
This lets you actually attack another player. If the name you enter
matches player(s) you will get a list of matches and be asked one by
one if that is the one you're after. If they are not available to
attack for some reason then you'll get the appropriate message. If
they are available to attack you will get a message about them
brandishing a dangerous looking X, with X being the player's current
weapon and then you are asked if you are sure you want to attack
him/her. If you say yes then the battle will begin.
Sometimes the other player will strike first. If you survive this
49 then you'll get several options, which will also come up if you get
the first strike.
You can (A)ttack the other player, view your (S)tats or (R)un away.
If you have any special skill use points they will also be shown.
This is pretty much like fighting forest monsters, with a couple of
exceptions. You can use your defensive mystical skills against any
opponent but offensive skills can be used only when the player is
above your current level. Sometimes offensive special skills do only
one damage point. This appears to happen in situations where such an
attack would otherwise do no damage. This has to do with your
offense, their defense and a random factor.
As with forest fights fairies offer protection and you can lose
your horse or any children you have, with the usual results. If you
try to run away you won't always be successful. The result of the
battle will be posted in the daily log.
If you lose the battle you will be dead and will lose any gold you
have on hand, as well as 10% of your experience.
If you win you get whatever gold 1/2 of the gems the player has and
50 1/2 of their experience. (if this would put you over 2 billion
experience you won't get the experience points, but this means that
you already have over 1 billion experience points so unless you're
trying to get the top experience points, who cares?). You will
sometimes get another gem as well. This is a good way to jump
levels, if you can pull it off. You will also get a chance to make a
note in the daily log that will go along with the announcement of
your victory. I like to do a parody of the player's name. If the
player's name is "wizard", for example, I will say "we're off to
slay the wizard!" or if their name is "highlander" I'll say "in the
end there can only be one!". The usual color codes apply in these
remarks but you only get one line of text so plan carefully!
Player fights are often a very good way to get experience. If you are
well armed you can sometimes jump from level 1 to level 12 in one
day. In many games, however, you'll log on and usually find that
everyone is dead except some low level players who are staying at the
inn. Thus, sometimes there is nobody to attack.
In other games, however, there are usually a lot of people to attack,
some of them weak players with a lot of experience points. So you may
get most of your experience points from forest fights or you may get
most of it from player fights.
51
If the other player is currently online you'll get involved in what
is known as an "online duel". There are special rules concerning
online duels. Sometimes the challenger gets the first blow, other
times the player being challenged gets the first blow. Both players
will get one less player fight. That won't matter to the player who
gets killed if one of them do.
In an online duel you occasionally get a chance to "yell" something
at your opponent. In online duels you cannot use your special skills
and a fairy does you no good. As far as I know, you cannot lose
children or a horse in an online duel.
Regardless of the outcome of an online duel a special message will
appear in the daily log.
It is generally not considered very nice to challenge a player to an
online duel against their will, especially a weaker player who hasn't
got a chance. Keep this in mind!
{S} (R)eturn to town
This will take you back to the main menu.
{S} (E)xamine dirt
This is yet another message area, but unlike other message areas,
this one shows only the last message entered. The message can be
52 quite long, and the normal color codes apply.
The top of the screen will show the name of the player who has the
most player kills and how many player kills they have. If two players
are tied for the top, the one with the lowest record number will be
shown. If nobody has killed anybody, then the player in slot number
one will be shown. If you've just made one or more kills to rise to
the top of the rankings you may have to leave the game before being
properly listed as the "most dangerous" player.
{S} (W)rite in dirt
This is how you can write in the dirt yourself. You must have killed
another player in this session in order to be eligible to write in
the dirt. Sometimes even entering an IGM will make you ineligible to
write in the dirt unless you kill again.
[back to main menu]
(A)bdul's armor
Just as you need weapons to fight monsters, you also need armor.
Similar to weapons, armors add to your defensive strength. Here is a
table showing the various armor available along with the cost of the
armor and the defensive strength it gives you:
53 Armour Price defense added
1. Coat...................................200 1
2. Heavy Coat...........................1,000 3
3. Leather Vest.........................3,000 10
4. Bronze Armour.......................10,000 15
5. Iron Armour.........................30,000 25
6. Graphite Armour....................100,000 35
7. Erdrick's Armour...................150,000 50
8. Armour of Death....................200,000 75
9. Able's Armour......................400,000 100
10. Full Body Armour.................1,000,000 150
11. Blood Armour.....................4,000,000 225
12. Magic Protection................10,000,000 300
13. Belar's Mail....................40,000,000 400
14. Golden Armour..................100,000,000 600
15. Armour Of Lore.................400,000,000 1000
Note that to figure out how much will be gained by buying a certain
weapon/armor you must take into account the amount added by your
current weapon/armor which you must trade in. So if you upgrade from
Magic protection to Belar's mail your net defense strength gain will
be only 100.
54 (V)iew your stats
This lets you see your statistics. This is the same information
which is shown to you just after you enter through the (E)nter
command, before you see the daily log. Here is a sample:
--------------------------------------------------------------
nuts's Stats...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience : 106,569
Level : 7 HitPoints :(223 of 223)
Forest Fights: 1371 Player Fights Left : 99
Gold In Hand : 44,340 Gold In Bank : 0
Weapon : Huge Axe Attack Strength : 137
Armour : Iron Armour Defensive Strength : 96
Charm : 500 Gems : 1
You are married to Dear.
You have 3 children.
You are on horseback.
The Thieving Skills: 12 Uses Today: (3)
55 You are currently interested in The Thieving skills.
-----------------------------------------------------------
The game will also show if you have a fairy.
(T)urgon's warrior training
Once you have enough experience to get to a certain level, this is
how you actually get to that level.
You have several options:
(Q)uestion master
(A)ttack master
(V)iew statistics
(R)eturn to main menu
now for more detail:
{T} (Q)uestion master
If you question your master, he'll either tell you that you are ready
to advance a level or will tell you how many experience points you
need before you are ready to advance a level. Here are the
experience points you need to advance to the various levels:
56 Level exp needed
2 100
3 400
4 1,000
5 4,000
6 10,000
7 40,000
8 100,000
9 400,000
10 1,000,000
11 4,000,000
12 10,000,000
{T} (A)ttack master
If you have enough experience points to advance a level you can
challenge your master to a duel. If you try to attack your master
but don't have the necessary experience points you'll find yourself
holding air and you won't be allowed to challenge your master again
until tomorrow. If you are ready to challenge your master the battle
will begin.
As noted earlier, special skills don't apply here, not even defensive
mystical skills. You can, however, use extra hitpoints gained by the
57 jennie code and you can use a fairy. You can also lose your children
and/or a horse with the usual results.
If you heal yourself before challenging your master then you
generally will be successful in your attack. The one exception is
when you are trying to get to level two. Often you will get 100
experience, but won't have enough attack/defense points for a
successful battle. You usually need some extra edge such as a fairy,
extra HP gained through jennie HOTT, or a 3000 gold weapon/armor.
If your challenge is not successful, you won't die, but you won't be
able to challenge your master again until tomorrow.
If you are successful you will advance a level, get more HP, offense
and defense. Once you get enough experience to advance another level
you can challenge your new master. In some games it is possible to
advance several levels in one day.
While we are on the subject of levels, let's take a look at exactly
what you gain by advancing levels. Here are the "stats" for each
level, with no armor, no weapon, and no enhancements given by turning
in gems or through the various other means available. To figure out
what your HitPoints, Attack strength and Defense strength will be at
a given level you'll have to take into account any enhancements
you've obtained and your weapon, armor.
58 Here are the base stats:
Level HP Attack strength Defense strength
1 20 5 0
2 30 10 2
3 45 17 5
4 65 27 10
5 95 39 20
6 145 59 35
7 220 94 57
8 345 144 92
9 530 219 152
10 780 329 232
11 1130 479 352
12 1680 679 502
As you advance a level the game will tell you how much you're
gaining. When you go from level 1 to level 2, for example, the game
will tell you that you will gain 10 HP, 5 attack strength and 2
defense strength. When you go from 5 to 6 it tell you that you have
gained 55 HP, 20 attack strength and 15 defense strength.
{T} (V)iew hall of fame
59 This will show all the players who have killed the dragon, how many
times they have killed the dragon (this is called a heroic deed), and
their current level. Players are listed according to their number of
deeds, with ties resolved by listing the player with the lowest slot
first. If nobody has slain the dragon then the game will say "sad
times indeed, their are no heroes in this realm."
NOTE: If you have reached level 12, the game will show you a message
about seeking out the red dragon and then kick you back to the main
menu. Thus, level 12 players cannot visit the hall of fame. bummer...
{T} (R)eturn to main menu
As you might expect, this takes you back to the main menu!
[back to the main menu]
(L)ist warriors
This lists the players and shows you some things about them.
Here is a sample listing:
60 Legend Of The Red Dragon 3.53 - Player Rankings
Name Experience Level Mastered Status
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F D Hi there 90,000 7 Dead
F D Dear 18,408 6 Alive
T Bigbadmama 1 1 Alive
The "F" before the player's name indicates a female player. The next
letter indicates the player's current profession. After this is the
player's name, followed by their current experience point then their
level. The "Mastered" column shows any special skills in which a
player has 20 or more skill points. If a player has 40 skill points
the "D" "M" or "T" will be in white. The last column lists whether
the player is dead or alive.
This functions the same as the (L)ist players command in the entry
menu.
(D)aily News
This let's you look at today's news, yesterday's news, or continue,
just as with the (D)aily News command in the entry menu.
61
(O)ther places
You've heard, no doubt, about In Game Modules. This command is what
let's you run them. If no IGMs are listed, that means that none are
installed. You'll have to take this issue up with your sysop. Some
sysops know about IGMs and don't wish to run them, others just don't
know how.
For those not familiar with the concept, an IGM is a program which is
run from within LORD itself. It is kind of a door within a door.
Some IGMs are really games in themselves, others will modify the LORD
game itself. Some modify it too much and are really destructive!
I'm not going to go into great detail on individual IGMs, there are
hundreds of them and I have experience with only a few. Perhaps in a
future revision of this FAQ I'll have reviews of some IGMs in a
separate section.
What I will do is mention a few quirks that can pop up in games with
IGMs installed. These are not really bugs in LORD or bugs in the
IGMs, these are simply quirks which occur because an IGM let's you do
something that you can't do in the game, and this has consequences
that the IGM author never imagined.
62
Double Marriage
Some IGMs let you change your gender (sex). This could cause you to
be married to a member of your own gender. This can also allow you to
be married to both Violet *and* Sethable at the same time! Both
marriages will show up in your stats and both will be shown in the
the daily log and in the conjugality list.
Negative skills
The skill points you have for a given skill class is stored in a
single byte signed integer [huh?]. This means that if your skill
points go over 127, the game will show this as negative skill points
and as a result you will not have any use points! Since the game
doesn't let you get more than 40 skill points, this isn't a problem
unless IGMs are installed. The IGMs I've seen which let you increase
your skills *don't* check for this, so be very careful if your skill
points get over 120. If you let them get over 127, you'll have to
keep going until they get over 255, at which point they will go back
to zero and then you can start over.
The "fast breeder" bug
I guess you could say I've saved the best for last. Double marriage
is a neat trick, and negative skills can be very annoying, but this
63 one is in a whole different category! Many IGMs let you rename your
weapon and/or your armor. This has no impact on the effectiveness of
your armor or weapon, calling your long sword a "Death sword" will
*not* allow you to beat the crap out of all the other players. The
trouble is that the IGM will typically let you call your weapon or
armor anything you want to call it. This allows you to use color
codes, which can make things interesting, but there are two problems
that crop up. First, people take advantage of it by calling their
weapon by "obscene" names which produces amusing, but often sick,
results when someone attacks them. I'll let you use your imagination
there.
Second, and far more critically, "anything" means that you call your
armor or weapon "`K". You might think "so what!" or "why would
anyone want to do that?" Well, if you name either your armor or your
weapon "`K" then every time you bring up your stats you will get
another child! By holding down "V" from the main menu you can get
hundreds, even thousands of children. The next day you'll get
hundreds, even thousands of extra forest fights!
As if that wasn't enough, when you have several hundred (or more)
children the child death sequence kicks in every time you would have
otherwise taken damage. This makes you invulnerable while you are
64 online (except in online duels)!
Without an IGM this could never happen, since the game doesn't let
you name your armor or weapon, so it's not really a bug in the game,
and since the IGM functions exactly as intended this isn't a bug in
the IGM either. This is just an unforeseen consequence of an IGM
feature that wasn't very well thought out. BTW, this doesn't work if
you just change your own name to "`K" so don't bother trying it.
For more about IGMs and a special announcement, see the MISC section!
(M)ake announcement
This let's you make an announcement which will appear in the daily
log. The normal color codes apply. As with most other message areas,
you end your announcement by entering a blank line.
(Q)uit to fields
This takes you back to the BBS and leaves you outside where anyone
can attack you.
[1] [hidden]
This shows you the game configuration. Here is a sample:
65
---------------------------------------------------------
** GAME STATISTICS 3.55 **
This game has been running for 13 days.
You are playing a REGISTERED game.
Game can be FINISHED by getting 15 heroic deeds
There are currently 5 people playing.
Players are deleted after 1000 days of inactivity.
Clean mode is OFF! (Thank the stars!)
Transferring Funds is enabled, max of 1000000 per transfer.
You can do this unlimited times per day.
Need an ego boost? This is what you overhear being said about
yourself. "She is ok..If you don't care about outward appearances."
66 --------------------------------------------------------------
This is pretty much selfexplanatory. If the game is unregistered this
screen will note that it is "not winnable".
If the sysop has decided to not let the game be finished, the heroic
deeds field will simply say that the game is set to run indefinitely.
If the field contains a number of deeds then when a player kills the
dragon this many times the game will be over and instead of getting
the usual message when killing the dragon the player will get a
message telling him that his quest is over and the ancient magic that
kept the dragon alive is no more. Then, when players enter the game
they will get a message saying that the game is over and suggesting
that they ask their sysop to use the "R" command in LORDCFG. If the
sysop does this then the game will be reset. In theory at least, this
will be just like a new game. There have been reports of some data
files not being properly reset, but I haven't been able to track this
down. Most notably, some people have found that Olivia seems to
recognize them in a newly reset game as someone who had been mean to
her.
The sysop can, as an alternative, delete the file that indicates the
game has been won. If he does this, then the next time the winner
kills the dragon, or when someone else reaches the number of required
67 deeds, the game will once again be over. This will continue until the
sysop resets the game or changes the configuration.
If clean mode is enabled then you cannot get laid, either by
Violet/Sethable or by other players or by the maidens in the forest.
This means that you cannot make the list in the darkhorse tavern. I'm
not sure whether or not you can have children.
Transferring funds will be restricted as shown in the next to the
last entry. This has a limiting factor on alliances and the sysop
will set this parameter according to his/her knowledge of the game and
how he/she feels about players making alliances.
The last entry shows you what players will see if they decide to
flirt with you.
[2] [hidden]
This will turn RIP graphics on/off. Your terminal emulation is
detected at login or taken from the drop file, but in case it isn't
properly detected or you change your terminal after entering the
game, this command will let you enable/disable RIP graphics.
[3] [hidden]
This will turn ANSI graphics on/off. Normally you won't need to use
this command but in case the game setting doesn't currently match
your emulation, you can press 3 to set things straight.
68 MISCELLANEOUS
A note to female players/charachters
I have tried to cover everything that is different about playing the
game as a female charachter. I have sometimes played on BBSs as a
female charachter, and have often played in test games as a female
charachter, but since I usually play as a male charachter it is
possible that I may have missed something. If you know of an aspect
of playing as a female charachter that I haven't covered, please let
me know. You can reach me via EMAIL: 3dham@3dham.com
Super level 2/3 players
For those who aren't into killing the dragon numerous times, there is
an alternative. Generally a level two or three player is not much of
a threat. But just imagine a level 2 or 3 player with a death sword
and armor of lore! Puts a different perspective on it, doesn't it?
Now further imagine that the level 2 or 3 player has 1000 or more
hitpoints. How can this be? Well there are a few methods which
don't involve the use of IGMs. (with IGMs things even more rediculous
than this can sometimes be quite easily accomplished!)
69 First, that Death sword and Armor of lore. If large bank transfers
are enabled, you can get the cash from an ally, perhaps gathering it
at level 12 then transferring it to your ally just before killing the
red dragon. [obviously, you'll lose whatever you have on hand or in
the bank when you kill the dragon] If bank transfers are not enabled
or are severely limited (use the "1" command) then you'll have to get
the gold through the most powerful force in the universe, compund
interest! The amount of time it takes to get 1 million in gold will
vary a lot depending on the game settings. Once you get there,
however, interest alone will turn the 1 million into 800 million in
about 70 days. Keep in mind, however, that sometimes when you ask
seth able to sing he will double your bank account. Every time this
happens it will take about 7 days off the time needed to get to 800
million. With a little luck, you could be there in about a month!
Ok, what about those extra hitpoints? Well, that's why you continue
fighting in the forest even though the amount of gold and experience
gained through the fights are insignificant compared to what you
already have. You get gems through killing things, more likely if you
kill them with special skills, through stumbling upon them, through
rescuing the maidens/men, through asking a fairy for a blessing, etc.
You can get 1 Max HP by giving a gem to the old hag whenever she
pops up. Failing that, you can get 1 Max HP for every two gems from
70 the bartender at the inn. Sometimes you can get extra gems by killing
players who are holding gems.
As you might imagine, a player pulling this stunt can cause a great
deal of frustration to higher level players, especially if he stays
at the inn where he can attack them but they can't attack him! Many
people who haven't heard of this technique will be mystified by level
2 or 3 playerss who can so easily kill the toughest of level 11 and
level 12 players. Of course, the secret lies not only in the the
death sword and armor of lore, but in the lower level player's
ability to use offensive special skills in combat. Of course, having
a fairy helps too!
If you find yourself frustrated by these players, who often have over
a billion experience points and like to stay at then inn, the only
way to deal with them is to hire one as a hitman or become one
yourself.
One last thing remains. Do you play as level two or level three?
There are plusses and minuses either way. If you play level three you
will be able to gather gems faster. You won't be able to attack level
one players staying at the inn, but it might be some consolation that
they can't talk to the bartender and so can't attack *anyone* staying
71 at the inn. If you play at level two you won't get gems as quickly,
especially from the maidens/men, but you will be able to use
offensive skills against level 3 players and you will be able to
attack level 1 players staying at the inn who, being level 1 players,
won't be able to turn their gems in to the bar tender and will
probably be carrying some. However, being level one players they
usually won't have very many gems.
Children
You can get children by marrying violet/sethable. You can also have
children by marrying other players, though not as frequently. Single
female players will also occasionally have children. For every child
you have you will get one extra forest fight. This is figured before
the 25% extra for having a horse, so if you have 8 children *and* you
have a horse, your children will give you 10 extra forest fights.
You will sometimes lose a child by having the child get in your way
in the forest. The child will wipe out half of your enemy's damage
points and then be killed. This seems to happen most frequently when
you have more than 12 children, somewhat less frequently when you
have 7-12 children and rarely if ever when you have 1-6 children.
This seems to happen only with enemies who are capable of doing some
damage to you, though not necessarily capable of killing you.
72 Disease
Sometimes when you enter the game for the first time in a day you
will get a message about having some disease. This just means that an
embarrasing note will appear in the daily log and you will have to be
healed because your current HP will drop to 1.
Profanity checking
Certain words, when they are put in the various LORD messages, are
converted to other words. "dick", for example, is coverted to
"richard", "bitch" is converted to "she dog", etc. This is controlled
by a file called "BADWORDS.DAT". This file is straight ASCII and
selfexplanatory, thus it can be easily eliminated or modified at the
sysop's discretion. It should be noted that few sysops bother to
tamper with this file, indeed, most sysops don't even know that it is
there! The profanity checking involves a simple comparison and can be
easily defeated by slight misspellings and color codes.
Monsters
The monsters in the forest have different names, HP, defense,
offense, etc. This information is contained in a data file called
LENEMY.DAT. Though it isn't all straight ASCII, the format is fairly
simple and can easily be modified. A number of utilities are
73 available designed to display and modify this information. Some
premade replacement files are also available for giving a LORD game a
custom "flavor". Some of these packages also include replacement
ANSI and RIP files. The file called MONSTER.TXT shows the available
stats on the standard monsters. I could not find a defense stat for
the monsters.
I have found that at various levels certain monsters are especially
dangerous. The following will be some general advice on monsters,
listed by levels:
Level one - If you have upgraded to heavy coat then none of the
monsters are a real threat. If you haven't then you'll have to heal
yourself after each fight.
Level two - None of the monsters are especially dangerous,
particularly if you have upgraded to dagger and heavy coat.
Level three- Watch out for Bone and Winged demon of death.
Level four - Watch out for Rockman
Level five - Silent death can be just that, especially if he pulls
74 a powermove on you!
Level six - Belar can take you by surprise sometimes.
Level seven - This is where they really start getting mean! If you
aren't well equipped Goliath and Swiss butcher can be quite deadly!
Level eight - King Vidion can ruin your whole day!
Level nine - Be careful of Scallion Rap and especially Earth Shaker
Level ten - Sweet looking little girl may *look* sweet but looks
can be deceiving!
Level eleven - Most of the monsters are mean at this level, but be
especially careful of Mountain and Shadowstorm warrior
Level twelve - Corinthian Giant is a genuine challenge and Mutant
black widow is also pretty dangerous. Most of the other monsters
will be a hazzard only if you are using Crystal Shard and Magic
Protection or less. Humongus black wyre is a delight, not only
will it seldom do much damage, it is also worth over 600K gold!
75 CREDITS
Thanks to Seth Able who wrote Legend Of the Red Dragon.
Thanks to Luke Sathers who wrote what up to now has been "the" FAQ
for LORD. No doubt many have been inspired to play by his FAQ. I
myself was inspired to write this FAQ not so much by his FAQ but by
the lack of updates to it.
Thanks to Richard Troiano who wrote one of the earliest help files.
Though I didn't use it in the production of this FAQ, it is
possible that some of the tips I received from various sources
originated from his file.
Thanks to Janne Terava who helped me clarify a few things.
ABBREVIATIONS USED IN THIS FAQ
aka Also Known As
APOI And Proud Of It
btw By The Way
cod collect on delivery
FAQ Frequently Asked Questions - usually with answers (hopefully
76 correct ones!) in the case of this FAQ the term is used
broadly rather than in a strictly literal sense as this is
not just a list of questions and answers.
IGM In Game Module a program which runs from a special menu
in L.O.R.D. and "enhances" or alters the game, not
necessarily for the better!
(later) This will be explained later or more details will be given
later
LORD Legend Of the Red Dragon
misc miscellaneous
TLORD Tournament Legend Of the Red Dragon
WTLORD Wildcat Tournament Legend Of the Red Dragon
MORE ABOUT IGMS
A lot of people have been asking me about hints/tip/"cheats" for
IGMs. There are hundreds if not thousands of IGMs and there is no way
I could throughly test even a dozen of them, let alone all of them!
I have also had a few people leaving suggestions about this IGM or
that IGM.
Therefor:
****special announcement*****
77 I am now taking contributions of tips, etc. regarding specific
IGMs which will be included in a separate file called IGMTIPS.TXT
The rules for inclusion in this file are as follows:
#1 contributions will be sent via email to:
igms@3dham.com
#2 contribitions will be sent in plain ASCII as part of
the message *not* as an attached file.
#3 the contributor will receive no compensation other
than having their name mentioned as the contributor.
The name must appear within the body of the
contribution, preferably as a title at the begining.
#4 I will not settle any disputes about who contributed
what first.
#5 I reserve the right to exclude material that in my
judgement is superfluous, or in some way offensive.
#6 complaints about what is or isn't in IGMTIPS.TXT will
most likely be ignored.
78
#7 Neither I nor the contributors are in any way liable
for the use of the material. You use it at your own
risk!
#8 Material contained in IGMTIPS.TXT does not in any way
have my endorsement
Instant Wealth!
Some IGMs will allow you to get a negative amount of cash onhand,
usually by not checking to see if you have enough gold to buy
something. (Axehandler's Battlegrounds, for example, will sell you a
"technology" through the alchemist even if you don't have the gold to
pay for it!) If you return to the game from an IGM and find that you
have a negative amount of gold, just exit back to the BBS and then
enter lord again before somebody has a chance to kill you. You
should now have 2 billion in gold!
Fast Breeder was just the beginning!
You might have thought that if naming your weapon/armor gives you an
extra child every time you press "V" from the main menu, then there
are probably other things you can do. You're right!
79 First, let's explain what is going on with the "fast breeder bug".
Lord uses something called "mail codes". These are used in messages
to players so that an IGM can alter a player's stats without directly
accesing LORD's data files. They are sent as a message to the player
upon returning from the IGM. These codes are suppresed if you try to
send them in a message to yourself or others so don't bother trying.
A list of these codes can be found in LORDSTRC.PAS which is included
with the game.
For reasons which are unknown to me, these codes also work if they
are the name of your weapon/armor and are activated by pressing V to
view your stats. However, if the code requires a number, the number
winds up being 0 even if you try to include another number! This
nullifies the effect of most of these codes when they are used in
this way. There are, however, a number of codes that do work:
Name of weapon/armor effect when viewing stats
`K gain a child
`{ get laid (no announcement)
`} gain a charm point
`S gain a point in current skill (up to
40 skill points)
80 You can also receive romantic invitations from player #0 (regardless
of that player's sex and marital status) which you can accept or
reject with the usual consequences:
`T flirtation
`Y kiss
`U go to dinner
`I get laid
`P marriage proposal
By player #0 I mean the player with account number 0. This will
usually be the first player who enters the game after it is started
or reset. If this player was deleted you will do these things with
"X". If you like playing jokes on people, you can have all kinds of
fun by changing your name and using these codes!
If you are player #0 you might feel that you're being picked on, but
there is one code that only player #0 can use!
`O get in an online duel with yourself!
This has no effect if you are not player #0, but if you are player
#0 you can have an online duel with yourself every time you view
your stats. If you do this you will not die and no message will
81 appear in the daily log but:
Your gold onhand will be doubled
Your experience will increase 50%
Your gems will increase 50%
Be careful that your gems don't go over 32767 as this will result in
a negative amount of gems!
There are at least two undocumented mail codes which can be
substituted for their uppercase equivalents. Some IGMs filter out
the documented codes in weapons/armor but not the undocumented ones,
so if "`K" doesn't work try "`k" and if "`O" doesn't work try "`o".
NOTE: The instant wealth trick, the fast breeder bug and the
other bugs involving renaming your weapon/armor no longer work as
of version 4.0. There have been reports that the instant wealth
trick still works under certain circumstances, I haven't been
able to replicate this.
REGARDING VERSION 4.0/4.0a
As mentioned above, the more useful bugs involving negative numbers
and the mail codes (including the undocumented ones) were fixed with
version 4.0/4.0a. There have been reports that certain IGMs no
82 longer work with version 4.0 or cause it to generate runtime errors.
I'll tell you more about this later as details become available.
There is a new event in the forest involving a black jack game.
There seems to be a limit of 5000 gold in winnings per trip so it
won't be especially useful beyond level 8 or 9 but might be an
important factor at lower levels if you are really good at it.
In prior versions Olivia would sometimes recognize somebody as
having been mean to her even though that player had never met her
before. This was apparently caused by grudges inhereited from a
player in the same slot number in the game before it was reset. This
could be cured by deleting PLAYEXT.DAT
In Version 4.0/4.0a this problem is fixed by properly initializing
PLAYEXT.DAT but the game has to be reset for this to happen, so if
you are upgrading a game from 3.55 to 4.0/4.0a you might want to
delete PLAYEXT.DAT. This doesn't disrupt the game.
IN CLOSING
I consider this FAQ a work in progress. Although it is, I believe,
83 the most complete and uptodate FAQ for LORD, it is far from perfect.
I do intend to make updates and/or revisions. There is no set time
table, however.
I will endeavor to get the latest revisons posted in prominent
Webpages on the internet. Hopefully BBSs around the country will
follow suit. This will require the cooperation of a lot of other
people so remember that there is only so much I can do!
My main webpage is located at:
www.3dham.com
This FAQ in available in HTML at:
www.3dham.com/online.html
The latest version can be downloaded directly with:
www.3dham.com/lordfaq.zip
You can also find it at:
www.softcom.net/users/3dham
84
If you find an error or something you think should/shouldnot be
included in this FAQ feel free to send me EMAIL to:
3dham@softcom.net
You can also write to:
John A Elson
PO BOX 614
Carmichael CA 95609
INDEX
File Pages
Part one 1-19
Part two 20-44
Part three 45-67
Part four 68-84
Item Page(s)
Abbreviations...................75
Advancing levels 55-58
Announcements in the daily log..64
ANSI graphics 67
Armor...........................53-54
Bank 43-44
Breaking into rooms at the inn..41
Changing your name 42
Changing your profession........16
Charm 25,36,39,45
Children........................71
Colors 16-19
Conjugality list................46
Daily log 19
Dark horse tavern...............14-20,27
Double marriage 62
Dragon..........................22-24
Disease 71
Double marriage.................62
Expert mode 47
Fairies.........................26
Fast breeder 62-63
Flirting........................36,39,45
with Violet 36
with Sethable.................39
Flowers 17-18,32,RUMFLUFF.TXT
clearing the screen in........17
"flash" in RUMFLUFF.TXT
Forest monsters.................11,72,MONSTER.TXT
Forging romantic mail RUMFLUFF.TXT
Game settings...................64-66
Gems 41
Gender..........................4
Getting stats on other players 16
Hall of fame....................58-59
Hammerstone 33
Healing.........................14
Horses 14,26
IGMs............................61-64,76-81,IGMTIPS.TXT
Inn 36-43
Jennie..........................20-22
Jokes RUMFLUFF.TXT
Lessons.........................5-7,28
Levels 54-59,70
List of warriors................9
Marriages 36,39,46-47
Merry men.......................28
Most dangerous player 51-52
Negative skills.................62
Nuking the flowers..............RUMFLUFF.TXT
Old crippled man 25
Old hag.........................25
Old man's rankings 15
Olivia..........................28-30
unexplained grudges..........82
Online duels 50
Other places (IGMs).............61-64,76-81
Pretty stick 25
Profanity checking..............72
Rescuing the man/maiden 30
RIP graphics....................67
Robbing the bank 44
"Romantic mail".................45, RUMFLUFF.TXT
Sethable 38
Slaughtering other players......47-52
Special skills 5
Story...........................10
Super level 2/3 68-71
TLORD WTLORD.TXT
Transferring gold...............43,67
Turgon's 55
Ugly stick......................25
Viewing your statistics 54
Violet..........................36
Weapons 33-35
Winning the game................66
WTLORD WTLORD.TXT