Doors
League Games:
-BRE - 000
-BRE - 069
-BRE - 169
-BRE - 267
-BRE - 555
-BRE - 666
-BRE - 769
-BRE - 10
-BRE - 77
-Clans - 10
-FE - 77
-FE - 000
-FE - 555
-BRE - 777
-BRE - 701
-BRE - 444
-BRE - 610
-BRE - 0130
-FE - 777
-IntrLORD - 10
-IntrLORD - 77
-BRE - 046
-BRE - 460
-BRE - 461
-FE - 046
-FE - 460
-FE - 461
Local Games:
-Ambroshia 4.5
-Advanced Xoru
-Aladdin
-Arcadian Legends
-Arena Of The Ancients
-Arena Warrior
-AOTD3
-Arrowbridge 1
-Arrowbridge 2
-Artillery
-Assassin
-AOD
-AOTGG
-Atlantis
-Avalon
-Axe & Fang
-BBS Crash
-BRE
-Battlefield
-Battle Quest
-Camptown Races
-Card Sharx
-Clans
-Colonies
-DoorMUD
-Drakeville
-Empires At War
-Escape
-Evangelist Wars
-Exitilus
-Food Fite
-FE
-FH
-Forbidden Planet
-Freshwater Fishing Sim
-Ghost Town 3
-Global War
-GOC
-Gopher Hunt
-Gruntfest
-Iron War
-Jet Combat
-Junkyard
-KNK
-Kylon's World
-LOD
-Legion
-LORD
-LORD Tourn
-LORD 2
-LORE
-Mille Borne
-Net Runner
-Operation Overkill II
-Pimp Wars
-The Pit
-Rise To Power
-Romans At War
-SAGE
-Scavenger Hunt
-SOTL
-SRE
-Star Force Commander
-F-14 Thunder Cat
-TEOS
-TFB
-TW2002
-Ultimate Universe
-Usurper Classic
-Usurper .2
-Way Freight
Global War
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
° Starting The Game °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
When you begin the GLOBAL WAR game, you will be shown which games are
"in progress", which games "need more players", and which games "you are
involved in".
Games that are "in progress" are closed to new players. You may S:elect
these games for viewing, however you cannot join a game once it's under
way.
Games that "need more players" are open to new players. You may sign up
to play in these games by S:electing the game. After selecting one of
these games you will be given the opportunity to vote on whether to
start the game or wait for more players to sign up. A game will start
under the following circumstances:
The minimum number of players required (determined by the player who
created the game) have signed up to play, and ALL players vote to start.
The maximum number of players allowed (determined by the player who
created the game) have signed up to play.
You may also R:emove your name from a game before it starts, or change
your vote any time you like. NOTE: The only way to tell that a game has
started is that the game number will move from the "need more players"
list to the "in progress" list.
You may create a new game by selecting "B:egin a new game". You will be
given several options regarding how many players you will allow, whether
the player's names will be hidden or known, whether you want the game to
be a Normal game or a Team game, how many fortifications, and so on.
Other players may then sign up to play in this game, and it will
eventually start as just described.
When a game starts, the 42 countries on the map will be randomly
assigned to each player. Each country will receive 3 armies.
NOTE: Since 42 countries are not evenly divisible by 4 or 5 players,
some players in 4 and 5 player games will be given an extra day (and
thus three additional armies to deploy) to make up for being given one
less country than the other players receive.
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
° Playing Global War °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Each player gets 1 turn per day. If a player doesn't play on a given
day, he forfeits his turn for that day, however he will still get
credited with armies due to him (more on this later).
Each turn consists of 4 parts:
I. COLLECTING YOUR ARMIES
At the beginning of every turn you will collect a certain amount of
armies. The number of armies you get is determined like this:
[(countries/3) + continent bonus] x days since last call + commendation
Where:
"countries" are the total number of countries you occupy.
"continent bonus" are bonus armies you get for occupying all of the
countries that make up a continent.
N. America = 5 armies Asia = 7 armies
S. America = 2 armies Europe = 5 armies
Africa = 3 armies Australia = 2 armies
"days since last call" is the number of days since your last turn.
"commendation" are armies you get for turning in a Set of
Commendations.
What's a Commendation?
You earn a commendation at the end of every turn in which you
successfully conquer a country. These commendations can be issued by
the King, the Queen, or the General. If you acquire 3 commendations from
any one leader, or one from each of the three leaders, you now have a
"Set" of Commendations which you MAY exchange for additional armies at
this time. If you receive five commendations, you are guaranteed to
have a Set, and you MUST exchange your Set for armies. The value of
these commendations increase over time. The first set of commendations
turned in is worth 4 armies, the second set is worth 6, third is worth
8, then 10, 12, 15, 20, 25, etc. A "Set" refers to a set of 3
commendations turned in by ANY player.
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II. DEPLOYING YOUR ARMIES
After collecting your armies you will then place them on any countries
that you occupy. The game will ask you for the name of a country, and
how many armies to place there, and will continue doing this until all
of your armies are deployed. Once you deploy armies, there's no
changing your mind, so give this some thought first!
III. ATTACK YOUR ENEMIES
This part is optional. You may now attack any opponent's country
adjacent to your own, from your own country, as long as you have a
minimum of two armies on it, regardless of how many armies your opponent
has. Countries connected by bright white lines are considered adjacent
and battles can occur between them (for example, West Africa can attack
Brazil in addition to Spain, Italy, Libya, E. Africa & Zaire).
After selecting A:ttack, you will be asked what country you wish to
attack from, and which country you wish to attack. You must have at
least 2 armies on a country in order to attack. The computer will
determine the outcome of the battle. NOTE: When asked for the name of
the country to attack or attack from, you don't have to type in the
entire name, only the first few characters. For example, if you want to
attack Madagascar, you only need type "MADAG" or "MAD". Also, GLOBAL
WAR ignores spaces and periods in a country name, so in place of "W.
Australia" you may type "wau", for example.
The outcome of the battle is determined by a "dice" roll (the "dice" are
random numbers of course). The attacker will roll up to 3 dice, one for
each attacking army. The attacker must leave at least 1 army behind if
he conquers a country, so one of his armies cannot be used for attack.
Therefore, the number of dice he rolls is 1 less than the number of
armies on the attacking country, up to the maximum of 3 dice. The
defender will roll up to 2 dice (1 die if he has only 1 army).
The outcome of the battle is determined by comparing the highest dice
each has rolled. If the attacker's die is higher, the defender loses an
army from the country under attack. If the defender's die is the same
or higher, the attacker loses an army from the attacking country. The
process is repeated for the second pair of dice (if there is one). The
computer will do all the dice rolling and determine the outcome of each
battle, so you don't need to be too concerned with this right now.
If you destroy all of the armies in your opponent's country, you must
then occupy it immediately by moving some of your armies (at least 1)
from your attacking country to the conquered country. You must leave at
least 1 army behind, since no country can be left unoccupied at any
time. If you eliminate a player's last country, (thus eliminating him
from the game) the former opponent's commendations become yours. If you
now have 1 or more sets of Commendations, you may exchange them (you
must exchange a set if you have 5 or more Commendations) for additional
armies at this time, then continue your turn.
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You may attack whatever adjacent countries you wish, as many times as
you wish. For example, you may attack one or more times from one
country, shift to another country and then back to the original.
IV. FORTIFY YOUR COUNTRIES
When you are finished attacking, you may fortify your defensive
position. If desired, you may move any number of armies from one of your
countries to any other country which you also occupy, provided you
occupy all countries connecting the two. The player who creates a game
will determine how many of these fortification plays are allowed. You
must leave at least 1 army behind.
There are two options available which determine the order in which the
Deployment, Attack, and Fortification plays are made. In "Sequential
Play" games, the Deployment play is made first, then the optional Attack
play, and finally the optional Fortification play. In "Non-Sequential
Play" games, you may Deploy, Attack and Fortify in any order, and you
may freely mix the plays at will.
Play continues until one player conquers the entire world. Points are
earned for eliminating other players from the game, and for winning the
game. The number of points earned determines each player's rank.
At any time during the game, the following commands are available:
S:how player info
This will list all the players currently in the game, how many
countries they occupy, continents occupied, how many days since they
last played a turn, when they are eligible to take their next turn,
and how many Commendations they hold. Note: You can only see HOW
MANY Commendations they hold. Who the Commendations are from is
private.
W:orld Report
This command will list all the continents and countries on the
globe, who occupies them, and how many armies are on each country.
This will show you at a glance where all your (and everyone else's)
countries are.
N:ews Report
This will show you the game history (who did what and when). Three
different types of news reports are available. C:omplete news will
list the entire history of the game since it began. N:ew news will
show you what happened since you took your last turn. D:ays ago will
show what happened since a number of days ago.
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M:essages
Lets you send messages to other players. You may send your message
to one or more players.
1-7:View Continent
Allows you to take a close up view of a particular continent.
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
° Strategy Hints For Advanced Global War Players °°°°°°°°°°°°°°°°°°°°
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Although many players develop their own strategies for playing Global
War successfully, here are a few general guidelines that you may find
useful during play.
Q. Where should I deploy my armies?
A. Usually you will be attacking your opponents with the goal of
conquering an entire continent. You will probably want to deploy
some or all of your armies on the countries from which you want to
attack. You may also want to defend your countries from attack by
your opponents, particularly if you occupy a continent. An
alternative strategy is to place armies right behind your border as
a second line of defense. Another good defensive move is to prevent
your opponents from conquering an entire continent. By capturing at
least 1 country from your opponent's continent, you will prevent
your opponent from collecting his bonus armies on his next turn.
Q. Should I turn in my Set of Commendations or wait?
A. There are several reasons why you might want to hold on to your Set
of Commendations. The value of your Set of Commendations increases
over time. The first Set of Commendations turned in is worth 4
armies, the second Set is worth 6, third is worth 8, then 10, 12,
15, 20, 25, etc. Remember, a "Set" refers to a set of 3
Commendations (1 from each of the 3 leaders, or 3 from any 1 leader)
turned in by ANY player. Another reason is that you may not need
the armies right now. Saving the Commendations for later would be
clearly advantageous.
Q. Should I always attack during my turn?
A. Attacking almost always costs you armies and therefore your
position. Sometimes not attacking is necessary when you have to
build up your defenses. If you avoid attacking and instead place
your armies in defensive positions, you may create a considerably
stronger attacking force for your next turn. If your opponents are
attacking each other, why not just sit back and wait for them to
deplete each other's forces?
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Q. I can attack several times during my turn. When should I stop?
The disadvantage of attacking is that you lose armies as you gain
countries, and your armies get dispersed over a larger area. This
can severely weaken your position and allow your opponent to easily
conquer your weakened countries. It is clearly advantageous to
conquer at least 1 country per turn in order to earn a Commendation,
which you can later exchange for additional armies. In general, you
should stop attacking before your front line becomes too weak to
repel attacks.
Q. When I conquer a country, how many armies should I move into it?
A. Usually all but 1, but it depends on the strengths of your
opponent's adjacent countries. Try to keep as many of your armies
towards the front lines as possible, where they can be used for
battle.