Doors

Global War



 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
      ° Starting The Game °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
     ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
     
     When you begin the GLOBAL WAR game, you will be shown which games are
     "in progress", which games "need more players", and which games "you are
     involved in".
     
     Games that are "in progress" are closed to new players.  You may S:elect
     these games for viewing, however you cannot join a game once it's under
     way.
     
     Games that "need more players" are open to new players.  You may sign up
     to play in these games by S:electing the game.  After selecting one of
     these games you will be given the opportunity to vote on whether to
     start the game or wait for more players to sign up.  A game will start
     under the following circumstances:
     
     The minimum number of players required (determined by the player who
     created the game) have signed up to play, and ALL players vote to start.
     
     The maximum number of players allowed (determined by the player who
     created the game) have signed up to play.
     
     You may also R:emove your name from a game before it starts, or change
     your vote any time you like.  NOTE: The only way to tell that a game has
     started is that the game number will move from the "need more players"
     list to the "in progress" list.
     
     You may create a new game by selecting "B:egin a new game".  You will be
     given several options regarding how many players you will allow, whether
     the player's names will be hidden or known, whether you want the game to
     be a Normal game or a Team game, how many fortifications, and so on.
     Other players may then sign up to play in this game, and it will
     eventually start as just described.
     
     When a game starts, the 42 countries on the map will be randomly
     assigned to each player.  Each country will receive 3 armies.
     
     NOTE: Since 42 countries are not evenly divisible by 4 or 5 players,
     some players in 4 and 5 player games will be given an extra day (and
     thus three additional armies to deploy) to make up for being given one
     less country than the other players receive.











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     ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
      ° Playing Global War °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
     ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
     
     Each player gets 1 turn per day.  If a player doesn't play on a given
     day, he forfeits his turn for that day, however he will still get
     credited with armies due to him (more on this later).
     
     Each turn consists of 4 parts:
     
     
       I.  COLLECTING YOUR ARMIES
     
     At the beginning of every turn you will collect a certain amount of
     armies. The number of armies you get is determined like this:
     
     [(countries/3) + continent bonus] x days since last call + commendation
     
     
     Where:
     
         "countries" are the total number of countries you occupy.
     
         "continent bonus" are bonus armies you get for occupying all of the
         countries that make up a continent.
     
              N. America = 5 armies    Asia      = 7 armies
              S. America = 2 armies    Europe    = 5 armies
              Africa     = 3 armies    Australia = 2 armies
     
         "days since last call" is the number of days since your last turn.
     
         "commendation" are armies you get for turning in a Set of
         Commendations.
     
     
     What's a Commendation?
     
     You earn a commendation at the end of every turn in which you
     successfully conquer a country.  These commendations can be issued by
     the King, the Queen, or the General. If you acquire 3 commendations from
     any one leader, or one from each of the three leaders, you now have a
     "Set" of Commendations which you MAY exchange for additional armies at
     this time.  If you receive five commendations, you are guaranteed to
     have a Set, and you MUST exchange your Set for armies. The value of
     these commendations increase over time.  The first set of commendations
     turned in is worth 4 armies, the second set is worth 6, third is worth
     8, then 10, 12, 15, 20, 25, etc.  A "Set" refers to a set of 3
     commendations turned in by ANY player.





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      II.  DEPLOYING YOUR ARMIES
     
     After collecting your armies you will then place them on any countries
     that you occupy.  The game will ask you for the name of a country, and
     how many armies to place there, and will continue doing this until all
     of your armies are deployed.  Once you deploy armies, there's no
     changing your mind, so give this some thought first!
     
     
     III.  ATTACK YOUR ENEMIES
     
     This part is optional.  You may now attack any opponent's country
     adjacent to your own, from your own country, as long as you have a
     minimum of two armies on it, regardless of how many armies your opponent
     has.  Countries connected by bright white lines are considered adjacent
     and battles can occur between them (for example, West Africa can attack
     Brazil in addition to Spain, Italy, Libya, E. Africa & Zaire).
     
     After selecting A:ttack, you will be asked what country you wish to
     attack from, and which country you wish to attack.  You must have at
     least 2 armies on a country in order to attack.  The computer will
     determine the outcome of the battle.  NOTE:  When asked for the name of
     the country to attack or attack from, you don't have to type in the
     entire name, only the first few characters.  For example, if you want to
     attack Madagascar, you only need type "MADAG" or "MAD".  Also, GLOBAL
     WAR ignores spaces and periods in a country name, so in place of "W.
     Australia" you may type "wau", for example.
     
     The outcome of the battle is determined by a "dice" roll (the "dice" are
     random numbers of course).  The attacker will roll up to 3 dice, one for
     each attacking army.  The attacker must leave at least 1 army behind if
     he conquers a country, so one of his armies cannot be used for attack. 
     Therefore, the number of dice he rolls is 1 less than the number of
     armies on the attacking country, up to the maximum of 3 dice.  The
     defender will roll up to 2 dice (1 die if he has only 1 army).
     
     The outcome of the battle is determined by comparing the highest dice
     each has rolled.  If the attacker's die is higher, the defender loses an
     army from the country under attack.  If the defender's die is the same
     or higher, the attacker loses an army from the attacking country.  The
     process is repeated for the second pair of dice (if there is one).  The
     computer will do all the dice rolling and determine the outcome of each
     battle, so you don't need to be too concerned with this right now.
     
     If you destroy all of the armies in your opponent's country, you must
     then occupy it immediately by moving some of your armies (at least 1)
     from your attacking country to the conquered country.  You must leave at
     least 1 army behind, since no country can be left unoccupied at any
     time. If you eliminate a player's last country, (thus eliminating him
     from the game) the former opponent's commendations become yours.  If you
     now have 1 or more sets of Commendations, you may exchange them (you
     must exchange a set if you have 5 or more Commendations) for additional
     armies at this time, then continue your turn.

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     You may attack whatever adjacent countries you wish, as many times as
     you wish.  For example, you may attack one or more times from one
     country, shift to another country and then back to the original.
     
     
      IV.  FORTIFY YOUR COUNTRIES
     
     When you are finished attacking, you may fortify your defensive
     position. If desired, you may move any number of armies from one of your
     countries to any other country which you also occupy, provided you
     occupy all countries connecting the two.  The player who creates a game
     will determine how many of these fortification plays are allowed.  You
     must leave at least 1 army behind.
     
     There are two options available which determine the order in which the
     Deployment, Attack, and Fortification plays are made.  In "Sequential
     Play" games, the Deployment play is made first, then the optional Attack
     play, and finally the optional Fortification play.  In "Non-Sequential
     Play" games, you may Deploy, Attack and Fortify in any order, and you
     may freely mix the plays at will.
     
     Play continues until one player conquers the entire world.  Points are
     earned for eliminating other players from the game, and for winning the
     game.  The number of points earned determines each player's rank.
     
     At any time during the game, the following commands are available:
     
     
         S:how player info
     
         This will list all the players currently in the game, how many
         countries they occupy, continents occupied, how many days since they
         last played a turn, when they are eligible to take their next turn,
         and how many Commendations they hold. Note: You can only see HOW
         MANY Commendations they hold.  Who the Commendations are from is
         private.
     
     
         W:orld Report
     
         This command will list all the continents and countries on the
         globe, who occupies them, and how many armies are on each country. 
         This will show you at a glance where all your (and everyone else's)
         countries are.
     
     
         N:ews Report
     
         This will show you the game history (who did what and when).  Three
         different types of news reports are available.  C:omplete news will
         list the entire history of the game since it began.  N:ew news will
         show you what happened since you took your last turn. D:ays ago will
         show what happened since a number of days ago.

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         M:essages
     
         Lets you send messages to other players.  You may send your message
         to one or more players.
     
     
         1-7:View Continent
     
         Allows you to take a close up view of a particular continent.













































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     ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
      ° Strategy Hints For Advanced Global War Players °°°°°°°°°°°°°°°°°°°°
     ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
     
     Although many players develop their own strategies for playing Global
     War successfully, here are a few general guidelines that you may find
     useful during play.
     
     
     Q.  Where should I deploy my armies?
     
     A.  Usually you will be attacking your opponents with the goal of
         conquering an entire continent.  You will probably want to deploy
         some or all of your armies on the countries from which you want to
         attack.  You may also want to defend your countries from attack by
         your opponents, particularly if you occupy a continent.  An
         alternative strategy is to place armies right behind your border as
         a second line of defense.  Another good defensive move is to prevent
         your opponents from conquering an entire continent.  By capturing at
         least 1 country from your opponent's continent, you will prevent
         your opponent from collecting his bonus armies on his next turn.
     
     
     Q.  Should I turn in my Set of Commendations or wait?
     
     A.  There are several reasons why you might want to hold on to your Set
         of Commendations.  The value of your Set of Commendations increases
         over time.  The first Set of Commendations turned in is worth 4
         armies, the second Set is worth 6, third is worth 8, then 10, 12,
         15, 20, 25, etc.  Remember, a "Set" refers to a set of 3
         Commendations (1 from each of the 3 leaders, or 3 from any 1 leader)
         turned in by ANY player.  Another reason is that you may not need
         the armies right now.  Saving the Commendations for later would be
         clearly advantageous.
     
     
     Q.  Should I always attack during my turn?
     
     A.  Attacking almost always costs you armies and therefore your
         position.  Sometimes not attacking is necessary when you have to
         build up your defenses.  If you avoid attacking and instead place
         your armies in defensive positions, you may create a considerably
         stronger attacking force for your next turn.  If your opponents are
         attacking each other, why not just sit back and wait for them to
         deplete each other's forces?









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     Q.  I can attack several times during my turn.  When should I stop?
     
         The disadvantage of attacking is that you lose armies as you gain
         countries, and your armies get dispersed over a larger area.  This
         can severely weaken your position and allow your opponent to easily
         conquer your weakened countries.  It is clearly advantageous to
         conquer at least 1 country per turn in order to earn a Commendation,
         which you can later exchange for additional armies.  In general, you
         should stop attacking before your front line becomes too weak to
         repel attacks.
     
     
     Q.  When I conquer a country, how many armies should I move into it?
     
     A.  Usually all but 1, but it depends on the strengths of your
         opponent's adjacent countries.  Try to keep as many of your armies
         towards the front lines as possible, where they can be used for
         battle.






















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