Doors
League Games:
-BRE - 000
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-BRE - 169
-BRE - 267
-BRE - 555
-BRE - 666
-BRE - 769
-BRE - 10
-BRE - 77
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-FE - 000
-FE - 555
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-BRE - 610
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-IntrLORD - 10
-IntrLORD - 77
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-FE - 461
Local Games:
-Ambroshia 4.5
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-Way Freight
Grunt Fest
GRUNT FEST
-------------------
by Robert A. Dalton
VERSION 1.23
Copyright (c) 1994 & 1995
SITUATION
---------
Hooahh....It's head to head mechanized combat between the two most powerful
armies on earth! Journey to the near future somewhere between 1995 and
2005 where you will lead a mechanized Infantry Platoon in hypothetical
Combat against another force of similar strength or greater. The opponents
are the Russian Army (RUS) and the United States Army (USA). You are a
Lieutenant leading an augmented Mechanized Infantry Platoon consisting of
5 vehicles drawn at random from a deck of 54 army tracked/wheeled vehicles
encompassing Armored Personnel Carriers, Tanks, Scout Tracks and Anti-Tank
Tracks. Your computer opponent also has up to five vehicles from a different
deck of 54 tracked/wheeled vehicles drawn at random. Your goal is simple
- utterly destroy the other Platoon while trying to keep that fate from
happening to yours and make the Leaders Hall Of Fame. Sound easy ground
pounder? - think again!
GAME PLAY
---------
You will be UNABLE to play the U.S. Army side (USA) and there will be a small
delay on start up of the game. If the sysop HAS registered the game you will
be able to play either side in the game and the delay will be removed.
General Flow Of The Game
------------------------
Both sides are initially dealt 5 tracked/wheeled vehicle cards at random
from their nations Vehicle Deck of 52, and 5 play cards from a master
play deck of 104 cards. The special event cards (Encounter Enemy Minefield,
Your Platoon Is Reinforced and Friendly Fire Hits Your Platoon) will NOT
be among the play cards initially dealt to either side. A coin is flipped
to decide who makes the first play. The first menu offers 1 basic play
choice; draw a card. Once you draw a card, and assuming it is not one of
the special event cards, you now have to decide if you are going to play
the card you drew, play another card, or discard a card. If the card you
draw is a Special event card then you are subjected to that action
immediately and it is then discarded and that is your play for this turn.
The play alternates between each side until either the master play deck
runs out of cards OR one side loses all their tracked/wheeled vehicles and
dismounted Infantry. At that point if you have won and you score is one of
the top six that have played the game then your name will be posted to the
Leaders Hall of Fame List.
First Some Abbreviations
------------------------
APC = rmored